4th

PFS StandardAir Walk  [two-actions] Spell 4

Legacy Content

Air Transmutation 
Source Core Rulebook pg. 317
Cast [two-actions] somatic, verbal
Range touch; Targets 1 creature
Duration 5 minutes
The target can walk on air as if it were solid ground. It can ascend and descend in this way at a maximum of a 45-degree angle.

3rd

PFS StandardAnimal Vision Spell 3

Concentrate Manipulate Mental 
Source Player Core 2 pg. 240
Cast 1 minute
Range 120 Feet; Targets 1 animal
Duration 1 hour
You tap into the target's senses, allowing you to sense whatever it senses for the spell's duration. If the target wishes to prevent you from doing so, it can attempt a Will save, negating the spell on a success, but most animals don't bother to do so. While tapping into the target's senses, you can't use your own body's senses, but you can change back and forth from your body's senses to the target's senses using a Sustain action.

Constants

PFS StandardSpeak with Animals  [two-actions] Spell 2

Concentrate Manipulate 
Source Player Core pg. 358
Duration 1 hour
You can ask questions of, receive answers from, and use the Diplomacy skill with animals. The spell doesn't make them more friendly than normal. Cunning animals are likely to be terse and evasive, while less intelligent ones often make inane comments.