3rd

PFS StandardNoxious Vapors  [two-actions] Spell 1

Concentrate Manipulate Poison 
Source Player Core 2 pg. 248
Area 10-foot emanation
Defense basic Fortitude; Duration 1 round
You emit a cloud of toxic smoke that temporarily obscures you from sight. Each creature except you in the area when you Cast the Spell takes 1d6 poison damage (basic Fortitude save). A creature that critically fails the saving throw also becomes sickened 1. All creatures in the area become concealed, and all creatures outside the smoke become concealed to creatures within it. This smoke can be dispersed by a strong wind.
Heightened (+1) The damage increases by 1d6.

PFS StandardShifting Sand  [three-actions] Spell 3

Concentrate Earth Manipulate 
Source Divine Mysteries pg. 259
Range 30 feet; Area a horizontal earthen or sandy surface within a 20-foot burst
Defense Reflex; Duration sustained up to 1 minute
You cause the surface to heave. The area becomes difficult terrain, and any tracks in the area are destroyed by the churning ground. Creatures standing in the area take a –1 status penalty to Acrobatics checks to Balance and Tumble Through and Athletics checks to High Jump and Long Jump. The first time each round you Sustain the Spell, you can move the churning area up to 20 feet in any direction. Creatures immobilized by the spell are carried along with the shifting sand in the same direction, if possible. Creatures that enter or begin their turn standing in the shifting sand must attempt a Reflex save.

Critical Success The creature is unaffected and ignores the area’s difficult terrain and penalty to skill checks until the end of its turn.
Success The creature ignores the area’s penalty to skill checks until the end of its turn.
Failure The creature is affected normally by the spell this turn.
Critical Failure The creature becomes immobilized within the spell’s area until it Escapes. If the creature was already immobilized by shifting sand, it also falls prone.
Heightened (5th) The status penalty increases to –2, and the spell’s range increases to 60 feet.
Heightened (7th) The status penalty increases to –3, the spell’s range increases to 60 feet, and the spell’s area increases to a 30-foot burst.
Heightened (9th) The status penalty increases to –4, the spell’s range increases to 60 feet, and the spell’s area increases to a 40-foot burst

1st

PFS StandardShockwave  [two-actions] Spell 1

Concentrate Earth Manipulate 
Source Divine Mysteries pg. 260
Area 15-foot cone
Defense Reflex
You create a wave of energy that ripples through the earth. Terrestrial creatures in the affected area must attempt a Reflex save to avoid stumbling as the shockwave shakes the ground.

Critical Success The creature is unaffected.
Success The creature is off-guard until the start of its next turn.
Failure The creature falls prone.
Critical Failure As failure, plus the creature takes 1d6 bludgeoning damage.
Heightened (+1) The area increases by 5 feet (to a 20-foot cone at 2nd rank, and so on).