4th

PFS StandardHydraulic Torrent  [two-actions] Spell 4

Concentrate Manipulate Water 
Source Player Core pg. 336
Area 60-foot line
Defense Fortitude
A swirling torrent of water manifests along a straight line, battering creatures and unattended objects in its path and possibly pushing them away from you. The torrent deals 8d6 bludgeoning damage. Each creature in the area must attempt a basic Fortitude save; unattended objects automatically fail. Creatures and objects that fail are also knocked back 5 feet (10 feet on a critical failure).
Heightened (+1) The damage increases by 2d6.

PFS StandardWater Breathing Spell 2

Concentrate Manipulate Water 
Source Player Core pg. 369
Cast 1 minute
Range 30 feet; Targets up to 5 creatures
Duration 1 hour
The targets can breathe underwater.
Heightened (3rd) The duration is 8 hours.
Heightened (4th) The duration is until your next daily preparations.

3rd

PFS StandardCrashing Wave  [two-actions] Spell 3

Concentrate Manipulate Water 
Source Player Core 2 pg. 243
Area 30-foot cone
Defense basic Reflex
You summon a crashing wave that sweeps away from you. You deal 6d6 bludgeoning damage to creatures in the area. The water also extinguishes non-magical fires in the area.
Heightened (+1) The damage increases by 2d6.

PFS StandardHydraulic Push  [two-actions] Spell 1

Attack Concentrate Manipulate Water 
Source Player Core pg. 336
Range 60 feet; Targets 1 creature or unattended object
Defense AC
You call forth a powerful blast of pressurized water that bludgeons the target and knocks it back. Make a ranged spell attack roll.

Critical Success The target takes 6d6 bludgeoning damage and is knocked back 10 feet.
Success The target takes 3d6 bludgeoning damage and is knocked back 5 feet.
Heightened (+1) The bludgeoning damage increases by 2d6.

2nd

PFS StandardAnimal Messenger Spell 2

Concentrate Manipulate Mental 
Source Player Core pg. 315
Cast 1 minute
Range 120 feet
Duration see text
You offer food, and an ordinary Tiny animal within range approaches to eat it. You imprint the image, direction, and distance of an obvious place or landmark well known to you within the animal. You can also attach a small object or note up to light Bulk to it. The animal does its best to reach the destination; if it makes it there, it waits nearby and allows nonhostile creatures to approach and remove the attached object. The spell ends after the message is delivered or after 24 hours, whichever comes first. If there are no Tiny wild animals in range, the spell is lost.

PFS StandardMist  [three-actions] Spell 2

Concentrate Manipulate Water 
Source Player Core pg. 344
Range 120 feet; Area 20-foot burst
Duration 1 minute
You call forth a cloud of mist. All creatures within the mist become concealed, and all creatures outside the mist become concealed to creatures within it. You can Dismiss the cloud.