Harm [one-action] to [three-actions] Spell 1
Manipulate Void Source Player Core pg. 334Range varies;
Targets 1 living creature or 1 willing undead creature
You channel void energy to harm the living or heal the
undead. If the target is a living creature, you deal 1d8 void damage to it, and it gets a basic Fortitude save. If the target is a willing undead creature, you restore that amount of Hit Points. The number of actions you spend when Casting this Spell determines its targets, range, area, and other parameters.
[one-action] The spell has a range of touch.
[two-actions] (
concentrate) The spell has a range of 30 feet. If you're healing an undead creature, increase the Hit Points restored by 8.
[three-actions] (
concentrate) You disperse void energy in a 30-foot emanation. This targets all living and undead creatures in the area.
Heightened (+1) The amount of healing or damage increases by 1d8, and the extra healing for the 2-action version increases by 8.
Concentrate Manipulate Void Source Player Core 2 pg. 253Range 120 feet;
Area 20-foot burst
Defense basic Fortitude
You accelerate the processes of decay in the area. Each living creature in the area takes 2d10 void damage with a
basic Fortitude save. A creature afflicted by a disease takes a –2 circumstance penalty to this save.
You can also direct the blight to rot all Small and Tiny non-creature plants in the area, eliminating non-magical undergrowth and any resulting
difficult terrain,
cover, and
concealment.
Sudden blight attempts to
counteract any magical effect on the plants before withering them.
Heightened (+1) The damage increases by 1d10.