6th

PFS StandardHydraulic Torrent  [two-actions] Spell 4

Concentrate Manipulate Water 
Source Player Core pg. 336
Area 60-foot line
Defense Fortitude
A swirling torrent of water manifests along a straight line, battering creatures and unattended objects in its path and possibly pushing them away from you. The torrent deals 8d6 bludgeoning damage. Each creature in the area must attempt a basic Fortitude save; unattended objects automatically fail. Creatures and objects that fail are also knocked back 5 feet (10 feet on a critical failure).
Heightened (+1) The damage increases by 2d6.

5th

PFS StandardControl Water  [two-actions] Spell 5

Concentrate Manipulate Water 
Source Player Core pg. 321
Range 500 feet; Area 50 feet long by 50 feet wide
Defense Fortitude (see text); Duration 1 hour
By imposing your will upon the water, you can raise or lower the level of water in the chosen area by 10 feet. Creatures that have the water trait and that are in the area when you Cast the Spell must attempt a Fortitude save, with the effects of the slow spell.

PFS StandardMariner's Curse  [two-actions] Spell 5

Concentrate Curse Manipulate 
Source Player Core pg. 342
Range touch; Targets 1 creature
Defense Will
You afflict the target with the curse of the roiling, unforgiving sea. The target must attempt a Will save.

Critical Success The target is unaffected.
Success The target becomes sickened 1. Reducing its sickened condition to 0 ends the curse.
Failure The target becomes sickened 1 and can't reduce its sickened condition below 1 while the curse remains. The curse can be lifted by 4th-rank cleanse affliction or similar magic. Whenever the target is sickened and on the water at least a mile from shore, it is also slowed 1.
Critical Failure As failure, but the target becomes sickened 2.

4th

PFS StandardHydraulic Push  [two-actions] Spell 1

Attack Concentrate Manipulate Water 
Source Player Core pg. 336
Range 60 feet; Targets 1 creature or unattended object
Defense AC
You call forth a powerful blast of pressurized water that bludgeons the target and knocks it back. Make a ranged spell attack roll.

Critical Success The target takes 6d6 bludgeoning damage and is knocked back 10 feet.
Success The target takes 3d6 bludgeoning damage and is knocked back 5 feet.
Heightened (+1) The bludgeoning damage increases by 2d6.

PFS StandardObscuring Mist  [three-actions] Spell 2

Legacy Content

Conjuration Water 
Source Core Rulebook pg. 355
Cast [three-actions] material, somatic, verbal
Range 120 feet; Area 20-foot burst
Duration 1 minute
You call forth a cloud of mist. All creatures within the mist become concealed, and all creatures outside the mist become concealed to creatures within it. You can Dismiss the cloud.