8th

PFS StandardQuandary  [two-actions] Spell 8

Concentrate Extradimensional Manipulate Teleportation 
Source Player Core pg. 351
Range 30 feet; Targets 1 creature
Duration sustained
You transport the target into an extraplanar puzzle room of mysterious origin, locking them there. Once each turn as a single action, the target can attempt an Occultism check, Perception check, or Thievery check against your spell DC to solve the puzzle. Teleportation effects can't carry the target outside the puzzle room unless they can also traverse the planes, such as interplanar teleport. When the spell ends, the target returns to the space it occupied when it was banished, or to the nearest space if the original is now filled.

Critical Success The target solves the puzzle and escapes.
Success The target is on the right path to the solution. If it was already on the right path, it solves the puzzle and escapes.
Failure The target makes no progress toward a solution.
Critical Failure The target makes no progress and, if it was on the right path, it no longer is.

4th

PFS StandardHypnotize  [two-actions] Spell 3

Illusion Manipulate Subtle Visual 
Source Player Core pg. 336
Range 120 feet; Area 10-foot burst
Defense Will; Duration sustained up to 1 minute
You create a cloud of mesmerizing patterns and colors that hovers in the air. Creatures are dazzled while inside the cloud. In addition, a creature must attempt a Will saving throw if it is inside the cloud when you cast it, when it enters the cloud, when it ends its turn within the cloud, or if it uses a Seek or Interact action on the cloud. A creature currently fascinated by hypnotize doesn't attempt new saves.

Success The target is unaffected.
Failure The target is fascinated by the cloud.
Critical Failure The target is fascinated by the cloud. While it remains fascinated, it can't use reactions.

PFS StandardMirage Spell 4

Uncommon Concentrate Illusion Manipulate 
Source Player Core pg. 344
Cast 10 minutes
Range 500 feet; Area 50-foot burst
Duration until your next daily preparations
You create an illusion that causes natural terrain to look, sound, feel, and smell like a different kind of terrain. This doesn't disguise any structures or creatures in the area.

Any creature that touches the illusion or uses the Seek action to examine it can attempt to disbelieve your illusion.
Heightened (5th) Your image can also disguise structures or create illusory structures (but still doesn't disguise creatures).