8th

PFS StandardDesiccate  [two-actions] Spell 8

Concentrate Manipulate Void 
Source Player Core pg. 323
Range 500 feet; Targets any number of living creatures
Defense basic Fortitude
You pull the moisture from the targets' bodies, dealing 10d10 void damage. Creatures made of water (such as water elementals) and plant creatures use the outcome for one degree of success worse than the result of their saving throw. Creatures whose bodies contain no significant moisture (such as earth elementals) are immune to desiccate.
Heightened (+1) The damage increases by 1d10.

PFS StandardSpiritual Epidemic  [two-actions] Spell 8

Concentrate Curse Manipulate Spirit 
Source Player Core 2 pg. 252
Range 120 feet; Targets 1 creature
Defense Will; Duration varies
You curse the target, sapping its spirit and leaving a contagious trap in its essence. The target must attempt a Will save. Any creature that casts a divine or occult spell on the target while it's affected is targeted by spiritual epidemic and must also attempt a Will save. The curse continues to spread in this way.

Critical Success The target is unaffected.
Success The target is enfeebled 2 and stupefied 2 for 1 round.
Failure The target is enfeebled 2 and stupefied 2 for 1 minute and enfeebled 1 and stupefied 1 permanently.
Critical Failure The target is enfeebled 3 and stupefied 3 for 1 minute and enfeebled 2 and stupefied 2 permanently.

5th

PFS StandardToxic Cloud  [three-actions] Spell 5

Concentrate Death Manipulate Poison 
Source Player Core pg. 363
Range 120 feet; Area 20-foot burst
Defense basic Fortitude; Duration 1 minute
You conjure a poisonous fog. This functions as mist, except the area moves 10 feet away from you each round. A breathing creature that starts its turn in the area takes 6d8 poison damage with a basic Fortitude save. You can Dismiss the spell.
Heightened (+1) The damage increases by 1d8.

PFS StandardTranslocate  [two-actions] Spell 4

Concentrate Manipulate Teleportation 
Source Player Core pg. 363
Range 120 feet
You instantly transport yourself and any items you're wearing and holding from your current space to an unoccupied space within range you can see. If this would bring another creature with you—even if you're carrying it in an extradimensional container—the spell is lost.
Heightened (5th) The range increases to 1 mile. You don't need to be able to see your destination, as long as you have been there in the past and know its relative location and distance from you. You are then temporarily immune for 1 hour.