Desiccate [two-actions] Spell 8
Concentrate Manipulate Void Source Player Core pg. 323Range 500 feet;
Targets any number of living creatures
Defense basic Fortitude
You pull the moisture from the targets' bodies, dealing 10d10 void damage. Creatures made of water (such as
water elementals) and
plant creatures use the outcome for one degree of success worse than the result of their saving throw. Creatures whose bodies contain no significant moisture (such as
earth elementals) are immune to
desiccate.
Heightened (+1) The damage increases by 1d10.
Concentrate Curse Manipulate Spirit Source Player Core 2 pg. 252Range 120 feet;
Targets 1 creature
Defense Will;
Duration varies
You curse the target, sapping its spirit and leaving a contagious trap in its essence. The target must attempt a Will save. Any creature that casts a
divine or
occult spell on the target while it's affected is targeted by spiritual epidemic and must also attempt a Will save. The curse continues to spread in this way.
Critical Success The target is unaffected.
Success The target is
enfeebled 2 and
stupefied 2 for 1 round.
Failure The target is enfeebled 2 and stupefied 2 for 1 minute and enfeebled 1 and stupefied 1 permanently.
Critical Failure The target is enfeebled 3 and stupefied 3 for 1 minute and enfeebled 2 and stupefied 2 permanently.