7th

PFS StandardDispel Magic  [two-actions] Spell 2

Concentrate Manipulate 
Source Player Core pg. 325
Range 120 feet; Targets 1 spell effect or unattended magic item
You unravel the magic behind a spell or effect. Attempt a counteract check against the target. If you successfully counteract a magic item, it becomes a mundane item of its type for 10 minutes. This doesn't change the item's non-magical properties. If the target is an artifact or similar item, you automatically fail.

PFS StandardFireball  [two-actions] Spell 3

Concentrate Fire Manipulate 
Source Player Core pg. 331
Range 500 feet; Area 20-foot burst
Defense basic Reflex
A roaring blast of fire detonates at a spot you designate, dealing 6d6 fire damage.
Heightened (+1) The damage increases by 2d6.

PFS StandardLightning Bolt  [two-actions] Spell 3

Concentrate Electricity Manipulate 
Source Player Core pg. 341
Area 120-foot line
Defense basic Reflex
A bolt of lightning strikes outward from your hand, dealing 4d12 electricity damage with a basic Reflex save.
Heightened (+1) The damage increases by 1d12.

5th

PFS StandardDimension Door  [two-actions] Spell 4

Legacy Content

Conjuration Teleportation 
Source Core Rulebook pg. 328
Cast [two-actions] somatic, verbal
Range 120 feet
Opening a door that bypasses normal space, you instantly transport yourself and any items you're wearing and holding from your current space to a clear space within range you can see. If this would bring another creature with you—even if you're carrying it in an extradimensional container—the spell is lost.
Heightened (5th) The range increases to 1 mile. You don't need to be able to see your destination, as long as you have been there in the past and know its relative location and distance from you. You are temporarily immune for 1 hour.