Concentrate Manipulate Sanctified Spirit Source Player Core pg. 326Range 120 feet;
Area 20-foot burst
Defense Fortitude
You channel the fury of divinity against your foes. You deal 4d10 spirit damage to enemies in the area, depending on their Fortitude save.
Critical Success The creature is unaffected.
Success The creature takes half damage.
Failure The creature takes full damage and is
sickened 1.
Critical Failure The creature takes full damage and is sickened 2; while it's sickened, it's also
slowed 1.
Heightened (+1) The damage increases by 1d10.
Paranoia [two-actions] Spell 2
Concentrate Illusion Manipulate Mental Source Player Core pg. 348Range 30 feet;
Targets 1 creature
Defense Will;
Duration 1 minute
You cause the target to see all other creatures as dire threats. The target is stricken by intense paranoia toward all creatures around it and must attempt a Will save.
Critical Success The target is unaffected.
Success The target believes everyone it sees is a potential threat. It becomes
unfriendly to all creatures to which it wasn't already
hostile, even those that were previously allies. It treats no one as an ally. The spell ends after 1 round.
Failure As success, but the effect lasts 1 minute.
Critical Failure As failure, except the target believes that everyone it sees is a mortal enemy. It uses its reactions and free actions against everyone, regardless of whether they were previously its allies, as determined by the GM. It otherwise acts as rationally as it normally does and likely prefers to attack creatures that are actively attacking or hindering it over those leaving it alone.
Heightened (6th) You can target up to 5 creatures.