7th

PFS StandardDimensional Lock  [two-actions] Spell 7

Legacy Content

Uncommon Abjuration 
Source Core Rulebook pg. 329
Cast [two-actions] somatic, verbal
Range 120 feet; Area 60-foot burst
Duration until the next time you make your daily preparations.
You create a shimmering barrier that attempts to counteract teleportation effects and planar travel into or out of the area, including items that allow access to extradimensional spaces (such as a bag of holding). Dimensional lock tries to counteract any attempt to summon a creature into the area but doesn't stop the creature from departing when the summoning ends.

PFS StandardPrismatic Spray  [two-actions] Spell 7

Legacy Content

Evocation Light 
Source Core Rulebook pg. 360
Cast [two-actions] somatic, verbal
Area 30-foot cone
A spray of rainbow light beams cascades from your open hand. Each creature in the area must roll 1d8 on the table below to see which beam affects it, then attempt a saving throw of the indicated type. The table notes any additional traits that apply to each type of ray. If a creature is struck by multiple beams, it uses the same d20 result for all its saving throws. For all rays, a successful saving throw negates the effect for that creature.

Prismatic Spray

1d8ColorSaveEffects (Traits)
1RedReflex50 fire damage (fire)
2OrangeReflex60 acid damage (acid)
3YellowReflex70 electricity damage (electricity)
4GreenFortitude30 poison damage and enfeebled 1 for 1 minute (poison)
5BlueFortitudeAffected as if by flesh to stone
6IndigoWillConfused, as the warp mind spell (mental)
7VioletWillSlowed for 1 minute; if a critical failure, sent to another plane, as plane shift (teleportation)
8Potent beam-Affected by two beams - roll twice, rerolling any duplicates or results of 8

6th

PFS StandardCollective Transposition  [two-actions] Spell 6

Concentrate Manipulate Teleportation 
Source Player Core 2 pg. 243
Area 30-foot emanation; Targets up to 2 creatures
Defense Will
You teleport the targets to new positions within the area. The creatures must each be able to fit in their new space, and their positions must be unoccupied, entirely within the area, and in your line of sight. Unwilling creatures can attempt a Will save.

Critical Success The target can teleport if it wants, but it chooses the destination within range.
Success The target is unaffected.
Failure You teleport the target and choose its destination.
Heightened (+1) The number of targets increases by 1.

5th

PFS StandardDimension Door  [two-actions] Spell 4

Legacy Content

Conjuration Teleportation 
Source Core Rulebook pg. 328
Cast [two-actions] somatic, verbal
Range 120 feet
Opening a door that bypasses normal space, you instantly transport yourself and any items you're wearing and holding from your current space to a clear space within range you can see. If this would bring another creature with you—even if you're carrying it in an extradimensional container—the spell is lost.
Heightened (5th) The range increases to 1 mile. You don't need to be able to see your destination, as long as you have been there in the past and know its relative location and distance from you. You are temporarily immune for 1 hour.