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PFS StandardWarp MindSpell 7

Source Core Rulebook pg. 383 2.0
Traditions arcane, occult
Bloodlines aberrant, hag
Deities Nethys, Xhamen-Dor
Cast Two ActionsTwo Actions somatic, verbal
Range 120 feet; Targets 1 creature
Saving Throw Will
You scramble a creature's mental faculties and sensory input. The target must attempt a Will saving throw. Regardless of the result of that save, the target is then temporarily immune for 10 minutes. Warp mind's effects happen instantly, so dispel magic and other effects that counteract spells can't counteract them. However, alter reality, miracle, primal phenomenon, restoration, or wish can still counteract the effects.

Critical Success The target is unaffected.
Success The target spends the first action on its next turn with the confused condition.
Failure The target is confused for 1 minute.
Critical Failure The target is confused permanently.