9th

PFS StandardFalling Stars  [two-actions] Spell 9

Concentrate Manipulate 
Source Player Core pg. 330
Range 500 feet; Area 4 40-foot bursts
Defense basic Reflex
You reach into the skies and call down an array of falling stars that explode upon colliding with the ground. Choose for the falling stars to be airbursts (sonic), asteroids (fire), comets (cold), or plasma (electricity). The spell gains the trait of the falling star type you chose. The four stars' central 10-foot bursts can't overlap. Each falling star deals 6d10 bludgeoning damage to each creature in the 10-foot burst at the center of its area of effect before exploding, dealing 14d6 energy damage of the type you chose to each creature in its 40-foot burst. A creature in any of the areas attempts one basic Reflex save against the spell no matter how many overlapping explosions it's caught in and can take each type of damage only once.
Heightened (+1) The bludgeoning damage increases by 1d10, and the energy damage increases by 2d6.

PFS StandardForesight  [two-actions] Spell 9

Concentrate Manipulate Mental Prediction 
Source Player Core pg. 332
Range touch; Targets 1 creature
Duration 1 hour
You gain a sixth sense that warns you of danger that might befall the target of the spell. If you choose a creature other than yourself as the target, you create a psychic link through which you can inform the target of danger. This link is a mental effect. Due to the amount of information this spell requires you to process, you can't have more than one foresight spell in effect at a time. Casting foresight again ends the previous foresight.

While foresight is in effect, the target gains a +2 status bonus to initiative rolls and isn't off-guard against undetected creatures or when flanked. In addition, you gain the following reaction.

Foresight [reaction] Trigger The target of foresight defends against a hostile creature or other danger; Effect If the hostile creature or danger forces the target to roll dice (a saving throw, for example), the target rolls twice and uses the higher result, and this spell gains the fortune trait. But if the hostile creature or danger is rolling against the target (an attack roll or skill check, for example), that hostile creature or danger rolls twice and uses the lower result, and this spell gains the misfortune trait.

7th

PFS StandardEclipse Burst  [two-actions] Spell 7

Cold Concentrate Darkness Manipulate Void 
Source Player Core pg. 328
Range 500 feet; Area 60-foot burst
Defense Reflex
A globe of freezing darkness explodes in the area, dealing 8d10 cold damage to creatures in the area, plus an additional 8d4 void damage to living creatures. Each creature in the area must attempt a Reflex save.

If the globe overlaps with an area of magical light or affects a creature affected by magical light, eclipse burst attempts to counteract the light effect.

Critical Success The creature is unaffected.
Success The creature takes half damage.
Failure The creature takes full damage.
Critical Failure The creature takes double damage and becomes blinded by the darkness for an unlimited duration.
Heightened (+1) The cold damage increases by 1d10 and the void damage against the living increases by 1d4.

6th

PFS StandardBlanket of Stars  [two-actions] Spell 6

Concentrate Illusion Manipulate 
Source Player Core 2 pg. 241
Defense Will; Duration 10 minutes
A flowing cloak of utter darkness drapes over you, filled with pinpricks of light like distant stars. It imparts the stillness of the cosmos to you, granting you a +2 status bonus to Stealth checks to Hide and Sneak. While outside under a starry night sky, you're also invisible as long as you remain still. When moving under a starry night sky, you're concealed instead.

Gazing too closely into the stars is disorienting. Any creature that ends its turn adjacent to you must attempt a Will save; this is a mental, visual effect.

Success The creature is unaffected.
Failure The creature is dazzled until the end of its next turn.
Critical Failure The creature is confused and dazzled until the end of its next turn.