8th

PFS StandardVampiric Exsanguination  [two-actions] Spell 6

Concentrate Death Manipulate Void 
Source Player Core pg. 365
Area 30-foot cone
Defense basic Fortitude
You draw in the blood and life force of other creatures through your outstretched arms. You deal 12d6 void damage to living creatures in the area with a basic Fortitude save.

You gain temporary Hit Points equal to half the damage a single creature takes from this spell; calculate these temporary Hit Points using the creature that took the most damage. You lose any remaining temporary Hit Points after 1 minute.
Heightened (+1) The damage increases by 2d6.

6th

PFS StandardStatus  [two-actions] Spell 2

Concentrate Detection Manipulate 
Source Player Core pg. 359
Range touch; Targets 1 willing living creature
Duration until your next daily preparations
As long as you and the target are on the same plane of existence and both alive, you remain aware of its present state. You know the target's direction from you, distance from you, and any conditions affecting it.
Heightened (4th) The spell's range increases to 30 feet, and you can target up to 10 creatures.

PFS StandardVampiric Touch  [two-actions] Spell 3

Legacy Content

Death Necromancy Negative 
Source Core Rulebook pg. 380
Cast [two-actions] somatic, verbal
Range touch; Targets 1 living creature
Saving Throw basic Fortitude
Your touch leeches the lifeblood out of a target to empower yourself. You deal 6d6 negative damage to the target. You gain temporary Hit Points equal to half the negative damage the target takes (after applying resistances and the like). You lose any remaining temporary Hit Points after 1 minute.
Heightened (+1) The damage increases by 2d6.