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PFS StandardBlowgun

Source Core Rulebook pg. 281 1.1
Price 1 sp; Damage 1 P; Bulk L
Hands 1; Range 20 ft.; Reload 1
Category Simple
Ammunition Blowgun Darts
Group Dart; Traits Agile, Nonlethal
This long, narrow tube is used for shooting blowgun darts, using only the power of a forcefully exhaled breath.

Traits

Agile:

The multiple attack penalty you take with this weapon on the second attack on your turn is –4 instead of –5, and –8 instead of –10 on the third and subsequent attacks in the turn.

Nonlethal:

Attacks with this weapon are nonlethal, and are used to knock creatures unconscious instead of kill them. You can use a nonlethal weapon to make a lethal attack with a –2 circumstance penalty.


Critical Specialization Effects

Source Core Rulebook pg. 283 1.1
Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make an attack with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.

Dart: The target takes 1d6 persistent bleed damage. You gain an item bonus to this bleed damage equal to the weapon’s item bonus to attack rolls.