
SlingSource Core Rulebook pg. 282 2.0Favored Weapon PuluraPrice 0;
Damage 1d6 B;
Bulk L
Hands 1;
Range 50 ft.;
Reload 1
Category Simple
Ammunition Sling BulletsGroup Sling;
Traits Propulsive
Little more than a leather cup attached to a pair of straps, a sling can be used to fling smooth stones or sling bullets at a range.
Traits
Propulsive: You add half your Strength modifier (if positive) to damage rolls with a propulsive ranged weapon. If you have a negative Strength modifier, you add your full Strength modifier instead.
Critical Specialization Effects
Source Core Rulebook pg. 283 2.0Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.
Sling: The target must succeed at a Fortitude save against your class DC or be stunned 1.