6th

PFS StandardAnimated Assault  [two-actions] Spell 2

Concentrate Manipulate 
Source Player Core 2 pg. 240
Range 120 Feet; Area 10-foot burst
Defense basic Reflex; Duration sustained up to 1 minute
You use your mind to manipulate unattended objects in the area, temporarily animating them to attack. The objects hover in the air, then hurl themselves at nearby creatures in a chaotic flurry of debris. This assault deals 2d10 bludgeoning damage (basic Reflex save) to each creature in the area. On subsequent rounds, the first time each round you Sustain this spell, it deals 1d10 bludgeoning damage (basic Reflex save) to each creature in the area.
Heightened (+2) The initial damage increases by 2d10, and the subsequent damage increases by 1d10.

PFS StandardDominate  [two-actions] Spell 6

Uncommon Concentrate Incapacitation Manipulate Mental 
Source Player Core pg. 326
Range 30 feet; Targets 1 creature
Defense Will; Duration until your next daily preparations
You take command of the target, forcing it to obey you. If you issue an obviously self-destructive order, the target doesn't act until you issue a new order. The effect depends on its Will save.

Critical Success The target is unaffected.
Success The target is stunned 1 as it fights off your commands.
Failure You control the target. It gains the controlled condition, but it can attempt a Will save at the end of each of its turns. On a success, the spell ends.
Critical Failure As a failure, but the target receives a new save only if you give it a new order that is against its nature, such as killing its allies.
Heightened (10th) The duration is unlimited.

5th

PFS StandardClairaudience Spell 3

Concentrate Manipulate Scrying 
Source Player Core pg. 320
Cast 1 minute
Range 500 feet
Duration 10 minutes
You create an invisible floating ear at a location within range (even if it's outside your line of sight or line of effect). It can't move, but you can hear through the ear as if using your normal auditory senses.

PFS StandardClairvoyance Spell 4

Concentrate Manipulate Scrying 
Source Player Core pg. 320
Cast 1 minute
Range 500 feet
Duration 10 minutes
You create an invisible floating eye at a location within range (even if it's outside your line of sight or line of effect). The eye can't move, but you can see in all directions from that point as if using your normal visual senses.

PFS StandardTelekinetic Haul  [two-actions] Spell 5

Concentrate Manipulate 
Source Player Core pg. 362
Range 120 feet; Targets 1 unattended object of up to 80 Bulk with no dimension longer than 20 feet
Duration sustained up to 1 minute
You move the target up to 20 feet, potentially suspending it in midair. When you Sustain the spell, you can do so again, or you can shift your telekinetic focus to a different eligible target within range, moving it instead.

PFS StandardTelekinetic Maneuver  [two-actions] Spell 2

Attack Concentrate Force Manipulate 
Source Player Core pg. 363
Range 60 feet; Targets 1 creature
With a rush of telekinetic power, you move a foe or something they carry. You can attempt to Disarm, Reposition, Shove, or Trip the target using a spell attack roll instead of an Athletics check.

PFS StandardVentriloquism  [two-actions] Spell 1

Auditory Concentrate Illusion Manipulate 
Source Player Core pg. 366
Duration 10 minutes
Whenever you speak or make any other sound vocally, you can make your vocalization seem to originate from somewhere else within 60 feet, and you can change that apparent location freely as you vocalize. Any creature that hears the sound can attempt to disbelieve your illusion.
Heightened (2nd) The spell's duration increases to 1 hour, and you can also change the tone, quality, and other aspects of your voice. Before a creature can attempt to disbelieve your illusion, it must actively attempt a Perception check or otherwise use actions to interact with the sound.

Cantrips

PFS StandardGhost Sound  [two-actions] Cantrip 1

Legacy Content

Auditory Cantrip Illusion 
Source Core Rulebook pg. 340
Cast [two-actions] somatic, verbal
Range 30 feet
Duration sustained
You create an auditory illusion of simple sounds that has a maximum volume equal to four normal humans shouting. The sounds emanate from a square you designate within range. You can't create intelligible words or other intricate sounds (such as music).
Heightened (3rd) The range increases to 60 feet.
Heightened (5th) The range increases to 120 feet.

PFS StandardMage Hand  [two-actions] Cantrip 1

Legacy Content

Cantrip Evocation 
Source Core Rulebook pg. 349
Cast [two-actions] somatic, verbal
Range 30 feet; Targets 1 unattended object of light Bulk or less
Duration sustained
You create a single magical hand, either invisible or ghostlike, that grasps the target object and moves it slowly up to 20 feet. Because you're levitating the object, you can move it in any direction. When you Sustain the Spell, you can move the object an additional 20 feet. If the object is in the air when the spell ends, the object falls.
Heightened (3rd) You can target an unattended object with a Bulk of 1 or less.
Heightened (5th) The range increases to 60 feet, and you can target an unattended object with a Bulk of 1 or less.
Heightened (7th) The range increases to 60 feet, and you can target an unattended object with a Bulk of 2 or less.