Concentrate Illusion Manipulate Visual Source Player Core pg. 340Range touch;
Targets 1 object no more than 10 feet by 10 feet by 10 feet
Duration 1 hour
You make the target object look and feel as though it were in much better or worse physical condition. When you Cast this Spell, decide whether you want to make the object look decrepit or perfect. An item made to look decrepit appears broken and shoddy. An intact item made to look better appears as though it's brand new and highly polished or well maintained. A
broken item appears to be intact and functional. Destroyed items can't be affected by this spell. A creature that Interacts with the item can attempt to disbelieve the illusion.
Heightened (2nd) The duration is 24 hours.
Heightened (3rd) The duration is unlimited.
Shatter [two-actions] Spell 2
Concentrate Manipulate Sonic Source Player Core pg. 356Range 30 feet;
Targets 1 unattended object
A high-frequency sonic attack shatters a nearby object. You deal 2d10 sonic damage to the object, ignoring the object's Hardness if it is 4 or lower.
Heightened (+1) The damage increases by 1d10, and the Hardness the spell ignores increases by 2.
Legacy Content
Evocation Sonic Source Core Rulebook pg. 370Cast [two-actions] somatic,
verbalRange 30 feet;
Area 10-foot burst
Saving Throw Fortitude
A cacophonous noise blasts out, dealing 2d10 sonic damage. Each creature must attempt a Fortitude save.
Critical Success The creature is unaffected.
Success The creature takes half damage.
Failure The creature takes full damage and is deafened for 1 round.
Critical Failure The creature takes double damage and is deafened for 1 minute, and stunned 1.
Heightened (+1) The damage increases by 1d10.