6th

PFS StandardCursed Metamorphosis  [two-actions] Spell 6

Concentrate Curse Incapacitation Manipulate Polymorph 
Source Player Core pg. 322
Range 30 feet; Targets 1 creature
Defense Fortitude; Duration varies
You transform the target creature into a harmless animal appropriate to the area, with effects based on its Fortitude save.

Critical Success The target is unaffected.
Success The target's body gains minor features of the harmless animal. Its insides churn as they partially transform, causing it to be sickened 1. When it recovers from the sickened condition, its features revert to normal.
Failure The target transforms for 1 minute but keeps its mind. If it spends all its actions on its turn concentrating on its original form, it can attempt a Will save to end the effect immediately.
Critical Failure The target is transformed into the chosen harmless animal, body and mind, for an unlimited duration.

3rd

PFS StandardWall of Wind  [three-actions] Spell 3

Air Concentrate Manipulate 
Source Player Core pg. 368
Range 120 feet
Duration 1 minute
You create a barrier of gusting winds that hinders anything moving through it. The wall of swirling winds is 5 feet thick, 60 feet long, and 30 feet high. The wall stands vertically, but you can shape its path. Though the wall of wind distorts the air, it does not hamper sight. The wall has the following effects.
  • Ammunition from physical ranged attacks—such as arrows, bolts, sling bullets, and other objects of similar size—can't pass through the wall. Attacks with bigger ranged weapons, such as javelins, take a –2 circumstance penalty to their attack rolls if their paths pass through the wall. Massive ranged weapons and spell effects that don't create physical objects pass through the wall with no penalty.
  • The wall is difficult terrain to creatures attempting to move overland through it. Gases, including creatures in vapor form, can't pass through the wall.
  • A creature that attempts to fly through the wall using a move action must attempt a Fortitude save.


Critical Success The creature can move through the wall normally this turn.
Success The flying creature can move through the wall this turn, but the wall is difficult terrain.
Failure The wall stops the movement of the flying creature, and any remaining movement from its current action is wasted.
Critical Failure As failure, and the creature is pushed 10 feet away from the wall.

Cantrips

PFS StandardGale Blast  [two-actions] Cantrip 1

Air Cantrip Concentrate Manipulate 
Source Player Core 2 pg. 246
Area 5-foot emanation
Defense Fortitude
Wind flows from your outstretched hands and whirls around you in a 5-foot emanation. Each creature in the area takes 1d6 bludgeoning damage, with a Fortitude save.

Critical Success The creature is unaffected.
Success The creature takes half damage.
Failure The creature takes full damage and is pushed 5 feet away from you.
Critical Failure The creature takes double damage and is pushed 10 feet away from you.
Heightened (+1) The damage increases by 1d6.