Legacy Content
Cold Evocation Source Core Rulebook pg. 325Cast [two-actions] somatic,
verbalArea 60-foot cone
Saving Throw basic Reflex
Icy cold rushes forth from your hands. You deal 12d6 cold damage to creatures in the area.
Heightened (+1) The damage increases by 2d6.
Concentrate Manipulate Source Player Core pg. 325Range 120 feet;
Targets 1 spell effect or unattended magic item
You unravel the magic behind a spell or effect. Attempt a
counteract check against the target. If you successfully counteract a magic item, it becomes a mundane item of its type for 10 minutes. This doesn't change the item's non-magical properties. If the target is an
artifact or similar item, you automatically fail.
Concentrate Curse Manipulate Mental Misfortune Source Player Core pg. 347Range touch;
Targets 1 creature
Defense Will
You afflict the target with a curse that makes its presence abrasive and off-putting. The target must attempt a Will save.
Critical Success The target is unaffected.
Success For 10 minutes, the target must roll twice and use the worse result whenever attempting a
Deception,
Diplomacy,
Intimidation, or
Performance check, and creatures they encounter have an initial attitude toward them of one step worse (for instance,
unfriendly instead of
indifferent).
Failure As success, but the effect is permanent.
Critical Failure As failure, and creatures that the target encounters have an initial attitude toward them of two steps worse.
Slow [two-actions] Spell 3
Concentrate Manipulate Source Player Core pg. 357Range 30 feet;
Targets 1 creature
Defense Fortitude;
Duration varies
You dilate the flow of time around the target, slowing its actions.
Critical Success The target is unaffected.
Success The target is
slowed 1 for 1 round.
Failure The target is slowed 1 for 1 minute.
Critical Failure The target is slowed 2 for 1 minute.
Heightened (6th) You can target up to 10 creatures.
Uncommon Concentrate Manipulate Source Player Core pg. 362Cast 10 minutes
Range touch;
Targets 1 corpse
Defense Will;
Duration 10 minutes
You grant the target corpse a semblance of life, which it uses to speak the answers to three questions posed to it. This spell calls on the physical body's latent memories rather than summoning back the deceased's spirit, so the corpse must be mostly intact for the spell to function. The more damage the corpse has taken, the more inaccurate or patchwork its answers are, and it must have a throat and mouth to speak at all. If anyone has previously cast this spell on the corpse in the last week, the spell automatically fails. The corpse can attempt a Will save to resist answering the questions using the statistics of the original creature at its time of death, with the following effects.
Critical Success The target can lie or refuse to answer, and the target's spirit haunts you for 24 hours, bothering you and causing you to be unable to gain any rest for that time.
Success The target can provide false information or refuse to answer your questions.
Failure The target must answer truthfully, but its answers can be brief, cryptic, and repetitive. It can still mislead you or attempt to stall so that the spell's duration runs out before you can ask all your questions.
Critical Failure As failure, but the target's answers are more direct and less repetitive, though still cryptic. It takes a –2 status penalty to Deception checks to deceive or mislead you.