Focus

PFS StandardWild Morph  [one-action] to [two-actions] Focus 1

Legacy Content

Uncommon Druid Morph Transmutation 
Source Core Rulebook pg. 400
Cast [one-action] to [two-actions] somatic, verbal
Duration 1 minute
You morph your body based on your training, choosing one of the following effects based on your wild order feats.
  • If you have Wild Shape, you can morph your hands into wild claws. Your hands transform into incredibly sharp claws. These claws are an unarmed attack you're trained in and deal 1d6 slashing damage each (agile, finesse). You can still hold and use items with your hands while they're transformed by this spell, but you cannot hold an item while attacking. If you have Insect Shape, you can instead transform your mouth into wild jaws, an unarmed attack you're trained in that deals 1d8 piercing damage.
  • If you have Elemental Shape, you can morph your body to be partially composed of elemental matter, granting you resistance 5 to critical hits and precision damage.
  • If you have Plant Shape, you can morph your arms into long vines, increasing your reach to 10 feet (or 15 feet with a reach weapon).
  • If you have Soaring Shape, you can cast the spell as a two-action activity ( [two-actions] somatic, verbal) to grow wings from your back. These wings allow you to fly with a fly Speed of 30 feet.

Heightened (6th) You can choose up to two of the effects from the list. Wild claws leave terrible, ragged wounds that also deal 2d6 persistent bleed damage on a hit, and wild jaws are envenomed, also dealing 2d6 persistent poison damage on a hit.
Heightened (10th) You can choose up to three of the effects from the list. Wild claws deal 4d6 persistent bleed damage on a hit, and wild jaws deal 4d6 persistent poison damage on a hit.

1st

PFS StandardBurning Hands  [two-actions] Spell 1

Legacy Content

Evocation Fire 
Source Core Rulebook pg. 322
Cast [two-actions] somatic, verbal
Area 15-foot cone
Saving Throw basic Reflex
Gouts of flame rush from your hands. You deal 2d6 fire damage to creatures in the area.
Heightened (+1) The damage increases by 2d6.

PFS StandardFleet Step  [two-actions] Spell 1

Concentrate Manipulate 
Source Player Core pg. 332
Duration 1 minute
You gain a +30-foot status bonus to your Speed.

PFS StandardShillelagh  [two-actions] Spell 1

Legacy Content

Plant Transmutation 
Source Core Rulebook pg. 369
Cast [two-actions] somatic, verbal
Range touch; Targets 1 club or staff you hold
Duration 1 minute
The target grows vines and leaves, brimming with primal energy. The target becomes a +1 striking weapon while in your hands, gaining a +1 item bonus to attack rolls and increasing the number of weapon damage dice to two. Additionally, as long as you are on your home plane, attacks you make with the target against aberrations, extraplanar creatures, and undead increase the number of weapon damage dice to three.

PFS StandardSummon Fey  [three-actions] Spell 1

Concentrate Manipulate Summon 
Source Player Core pg. 360
Range 30 feet
Duration sustained up to 1 minute
You summon a creature that has the fey trait and whose level is –1 to fight for you.
Heightened (2nd) Level 1.
Heightened (3rd) Level 2.
Heightened (4th) Level 3.
Heightened (5th) Level 5.
Heightened (6th) Level 7.
Heightened (7th) Level 9.
Heightened (8th) Level 11.
Heightened (9th) Level 13.
Heightened (10th) Level 15.


Cantrips

PFS StandardAcid Splash  [two-actions] Cantrip 1

Legacy Content

Acid Attack Cantrip Evocation 
Source Core Rulebook pg. 316
Cast [two-actions] somatic, verbal
Range 30 feet; Targets 1 creature
You splash a glob of acid that splatters your target and nearby creatures. Make a spell attack. If you hit, you deal 1d6 acid damage plus 1 splash acid damage. On a critical success, the target also takes 1 persistent acid damage.
Heightened (3rd) The initial damage increases to 2d6, and the persistent damage increases to 2.
Heightened (5th) The initial damage increases to 3d6, the persistent damage increases to 3, and the splash damage increases to 2.
Heightened (7th) The initial damage increases to 4d6, the persistent damage increases to 4, and the splash damage increases to 3.
Heightened (9th) The initial damage increases to 5d6, the persistent damage increases to 5, and the splash damage increases to 4.

PFS StandardGuidance  [one-action] Cantrip 1

Cantrip Concentrate 
Source Player Core pg. 334
Range 30 feet; Targets 1 creature
Duration until the start of your next turn
You ask for the guidance of supernatural entities, granting the target a +1 status bonus to one attack roll, Perception check, saving throw, or skill check the target attempts before the duration ends. The target chooses which roll to use the bonus on before rolling. If the target uses the bonus, the spell ends. Either way, the target is then temporarily immune for 1 hour.

PFS StandardLight  [two-actions] Cantrip 1

Cantrip Concentrate Light Manipulate 
Source Player Core pg. 340
Range 120 feet
Duration until your next daily preparations
You create an orb of light that sheds bright light in a 20-foot radius (and dim light for the next 20 feet) in a color you choose. If you create the light in the same space as a willing creature, you can attach the light to the creature, causing it to float near that creature as it moves. You can Sustain the spell to move the light up to 60 feet; you can attach or detach it from a creature as part of this movement.

You can Dismiss the spell. If you Cast the Spell while you already have four light spells active, you must choose one of the existing spells to end.
Heightened (4th) The orb sheds light in a 60-foot radius (and dim light for the next 60 feet).

PFS StandardRay of Frost  [two-actions] Cantrip 1

Legacy Content

Attack Cantrip Cold Evocation 
Source Core Rulebook pg. 362
Cast [two-actions] somatic, verbal
Range 120 feet; Targets 1 creature
You blast an icy ray. Make a spell attack roll. The ray deals 2d4 cold damage.

Critical Success The target takes double damage and takes a –10-foot status penalty to its Speeds for 1 round.
Success The target takes normal damage.
Heightened (+1) The damage increases by 1d4.

PFS StandardTanglefoot  [two-actions] Cantrip 1

Legacy Content

Attack Cantrip Conjuration Plant 
Source Core Rulebook pg. 377
Cast [two-actions] somatic, verbal
Range 30 feet; Targets 1 creature
A vine covered in sticky sap appears from thin air, flicking from your hand and lashing itself to the target. Attempt a spell attack against the target.

Critical Success The target gains the immobilized condition and takes a –10-foot circumstance penalty to its Speeds for 1 round. It can attempt to Escape against your spell DC to remove the penalty and the immobilized condition.
Success The target takes a –10-foot circumstance penalty to its Speeds for 1 round. It can attempt to Escape against your spell DC to remove the penalty.
Failure The target is unaffected.
Heightened (2nd) The effects last for 2 rounds.
Heightened (4th) The effects last for 1 minute.