Concentrate Fire Manipulate Source Player Core pg. 331Duration 1 minute
You create a hovering shield made of fire. As long as the shield persists, its heat grants you cold resistance 5 and makes you immune to
mild and severe environmental cold. You can
Raise a Shield with the fire shield as a normal shield to gain a +1 circumstance bonus to AC. You can use the
Shield Block reaction with the fire shield, which has Hardness 10, is immune to fire, and has 40 HP (with no Broken Threshold), and its Hardness is halved against effects that have the
water trait. If you Shield Block a melee attack that is either an unarmed attack or made by an adjacent attacker, the attacker takes 2d6 fire damage.
Heightened (+2) The cold resistance increases by 5, the HP increase by 10, and the fire damage increases by 1d6.
Legacy Content
Attack Evocation Fire Good Light Source Core Rulebook pg. 367Cast [two-actions] somatic,
verbalRange 120 feet;
Targets 1 creature
You shoot a blazing ray of light tinged with holy energy. Make a ranged spell attack. The ray deals 5d6 fire damage. If the target is a fiend or undead, you deal an extra 5d6 good damage.
Critical Success The target takes double fire damage, as well as double good damage if a fiend or undead.
Success The target takes full damage.
If the light passes through an area of magical darkness or targets a creature affected by magical darkness,
searing light attempts to counteract the darkness. If you need to determine whether the light passes through an area of darkness, draw a line between yourself and the spell's target.
Heightened (+1) The fire damage increases by 2d6, and the good damage against fiends and undead increases by 2d6.