Legacy Content
Cantrip Evocation Light Source Core Rulebook pg. 327Cast [two-actions] somatic,
verbalRange 120 feet
Duration sustained
You create up to four floating lights, no two of which are more than 10 feet apart. Each sheds light like a
torch. When you Sustain the Spell, you can move any number of lights up to 60 feet. Each light must remain within 120 feet of you and within 10 feet of all others, or it winks out.
Ghost Sound [two-actions] Cantrip 1
Legacy Content
Auditory Cantrip Illusion Source Core Rulebook pg. 340Cast [two-actions] somatic,
verbalRange 30 feet
Duration sustained
You create an auditory illusion of simple sounds that has a maximum volume equal to four normal humans shouting. The sounds emanate from a square you designate within range. You can't create intelligible words or other intricate sounds (such as music).
Heightened (3rd) The range increases to 60 feet.
Heightened (5th) The range increases to 120 feet.
Light [two-actions] Cantrip 1
Cantrip Concentrate Light Manipulate Source Player Core pg. 340Range 120 feet
Duration until your next daily preparations
You create an orb of light that sheds
bright light in a 20-foot radius (and
dim light for the next 20 feet) in a color you choose. If you create the light in the same space as a willing creature, you can attach the light to the creature, causing it to float near that creature as it moves. You can Sustain the spell to move the light up to 60 feet; you can attach or detach it from a creature as part of this movement.
You can Dismiss the spell. If you Cast the Spell while you already have four
light spells active, you must choose one of the existing spells to end.
Heightened (4th) The orb sheds light in a 60-foot radius (and dim light for the next 60 feet).
Mage Hand [two-actions] Cantrip 1
Legacy Content
Cantrip Evocation Source Core Rulebook pg. 349Cast [two-actions] somatic,
verbalRange 30 feet;
Targets 1 unattended object of light Bulk or less
Duration sustained
You create a single magical hand, either invisible or ghostlike, that grasps the target object and moves it slowly up to 20 feet. Because you're levitating the object, you can move it in any direction. When you Sustain the Spell, you can move the object an additional 20 feet. If the object is in the air when the spell ends, the object falls.
Heightened (3rd) You can target an unattended object with a Bulk of 1 or less.
Heightened (5th) The range increases to 60 feet, and you can target an unattended object with a Bulk of 1 or less.
Heightened (7th) The range increases to 60 feet, and you can target an unattended object with a Bulk of 2 or less.