Calm [two-actions] Spell 2
Concentrate Emotion Incapacitation Manipulate Mental Source Player Core pg. 319Range 120 feet;
Area 10-foot burst
Defense Will;
Duration sustained up to 1 minute
You forcibly calm creatures in the area, soothing them into a nonviolent state; each creature must attempt a Will save.
Critical Success The creature is unaffected.
Success Calming urges impose a –1 status penalty to the creature's attack rolls.
Failure Any
emotion effects that would affect the creature are suppressed and the creature can't use
hostile actions. If the target is subject to hostility from any other creature, it ceases to be affected by
calm.
Critical Failure As failure, but hostility doesn't end the effect.
Charm [two-actions] Spell 1
Concentrate Emotion Incapacitation Manipulate Mental Subtle Source Player Core pg. 320Range 30 feet;
Targets 1 creature
Defense Will;
Duration 1 hour
To the target, your words are honey and your visage seems bathed in a dreamy haze. It must attempt a Will save, with a +4 circumstance bonus if you or your allies recently threatened it or used
hostile actions against it.
You can Dismiss the spell. If you use hostile actions against the target, the spell ends. When the spell ends, the target doesn't necessarily realize it was charmed unless its friendship with you or the actions you convinced it to take clash with its expectations, meaning you could potentially convince the target to continue being your friend via mundane means.
Critical Success The target is unaffected and aware you tried to charm it.
Success The target is unaffected but thinks your spell was something harmless instead of
charm, unless it
identifies the spell.
Failure The target's attitude becomes
friendly toward you. If it was friendly, it becomes
helpful. It can't use hostile actions against you.
Critical Failure The target's attitude becomes helpful toward you, and it can't use hostile actions against you.
Heightened (4th) The duration lasts until your next daily preparations.
Heightened (8th) The duration lasts until your next daily preparations, and you can target up to 10 creatures.