Hypnotize [two-actions] Spell 3
Illusion Manipulate Subtle Visual Source Player Core pg. 336Range 120 feet;
Area 10-foot burst
Defense Will;
Duration sustained up to 1 minute
You create a cloud of mesmerizing patterns and colors that hovers in the air. Creatures are
dazzled while inside the cloud. In addition, a creature must attempt a Will saving throw if it is inside the cloud when you cast it, when it enters the cloud, when it ends its turn within the cloud, or if it uses a
Seek or Interact action on the cloud. A creature currently
fascinated by
hypnotize doesn't attempt new saves.
Success The target is unaffected.
Failure The target is fascinated by the cloud.
Critical Failure The target is fascinated by the cloud. While it remains fascinated, it can't use reactions.
Levitate [two-actions] Spell 3
Concentrate Manipulate Source Player Core pg. 340Range touch;
Targets 1 unattended object or willing creature
Duration 5 minutes
You defy gravity and levitate the target 5 feet off the ground. You can Sustain the spell to move the target up or down 10 feet. A creature floating in the air from
levitate takes a –2 circumstance penalty to attack rolls. A floating creature can spend an Interact action to stabilize itself and negate this penalty for the remainder of its turn. If the target is adjacent to a fixed object or terrain of suitable stability, it can move across the surface by climbing (if the surface is vertical, like a wall) or crawling (if the surface is horizontal, such as a ceiling). The GM determines which surfaces can be climbed or crawled across.
Uncommon Concentrate Detection Manipulate Mental Source Player Core pg. 343Range 30 feet;
Targets 1 creature
Defense Will;
Duration 1 round or sustained up to 1 minute
With a cursory mental touch, you attempt to read the target's mind. It must attempt a Will save. The target then becomes temporarily immune to your
mind reading for 1 hour.
Critical Success The target perceives vague surface thoughts from you when you Cast the Spell.
Success You find out whether the target's Intelligence modifier is higher than, equal to, or lower than yours.
Failure You perceive vague surface thoughts from the target when you Cast the Spell, and you find out whether its Intelligence is higher than, equal to, or lower than yours.
Critical Failure As failure, and for the duration of the spell, you can Sustain the spell to detect the target's surface thoughts again. The target doesn't receive any additional saves.
Concentrate Manipulate Water Source Player Core pg. 369Cast 1 minute
Range 30 feet;
Targets up to 5 creatures
Duration 1 hour
The targets can breathe underwater.
Heightened (3rd) The duration is 8 hours.
Heightened (4th) The duration is until your next daily preparations.