5th

PFS StandardMagic Passage  [two-actions] Spell 5

Uncommon Concentrate Earth Manipulate 
Source Player Core pg. 342
Range touch; Area 5-foot-wide, 10-foot-tall, 10-foot-deep section of wooden, plaster, or stone wall
Duration 1 hour
You create a visible tunnel through the wall in the chosen area, replacing the area with empty space. If the wall is thicker than 10 feet, the tunnel ends 10 feet in. Even a small layer of metal in the wall prevents this spell from functioning. This spell doesn't reduce the integrity of the structure. When the spell ends, anyone inside the tunnel is shunted to the nearest exit.
Heightened (7th) The tunnel can be up to 20 feet deep. The areas of the wall that contain your tunnel's entrance appear completely normal (unless viewed with truesight or a similar effect), despite the tunnel's existence. The tunnel's entrance functions as a solid wall, but you can specify a password or a trigger (page 303), allowing creatures to enter freely.

1st

PFS StandardGentle Landing  [reaction] Spell 1

Air Concentrate 
Source Player Core pg. 333
Trigger A creature within range is falling
Range 60 feet; Targets 1 falling creature
Duration 1 minute
You raise a magical updraft to arrest a fall. The target's fall slows to 60 feet per round, and the portion of the fall during the spell's duration doesn't count when calculating falling damage. If the target reaches the ground while the spell is in effect, it takes no damage from the fall. The spell ends as soon as the target lands.

Constants

PFS StandardVanishing Tracks  [two-actions] Spell 1

Concentrate Manipulate 
Source Player Core pg. 365
Duration 1 hour
You obscure the tracks you leave behind. The DC of checks to Track you gains a +4 status bonus or is equal to your spell DC, whichever results in a higher DC.
Heightened (2nd) The duration increases to 8 hours.
Heightened (4th) The duration increases to 8 hours. The spell has a range of 20 feet and targets up to 10 creatures.