Legacy Content
Death Necromancy Source Core Rulebook pg. 328Cast [two-actions] somatic,
verbalRange touch;
Targets 1 living creature that has 0 HP
Saving Throw Will
You snuff the life out of a creature on the brink of death. The target must attempt a Will save. If this kills it, you gain 10 temporary HP and a +1 status bonus to attack and damage rolls for 10 minutes.
Critical Success The target is unaffected.
Success The target's
dying value increases by 1.
Failure The target dies.
Illusion Manipulate Subtle Source Player Core pg. 339Range touch;
Targets 1 creature
Duration 10 minutes
Illusions bend light around the target, rendering it
invisible. This makes it
undetected to all creatures, though the creatures can attempt to find the target, making it
hidden to them instead. If the target uses a
hostile action, the spell ends after that hostile action is completed.
Heightened (4th) The spell lasts 1 minute, but it doesn't end if the target uses a hostile action.
Concentrate Manipulate Source Player Core 2 pg. 254Area 30-foot cone
Defense basic Reflex
You belch forth a swarm of magical vermin. You evoke and shape the creatures from your own imagination, allowing you to change the appearance of the creatures (typically a mix of centipedes, roaches, wasps, and worms), but this doesn't change the effect of the spell. The vermin swarm over anyone in the area, their bites and stings dealing 2d8 piercing damage (
basic Reflex save). A creature that fails its saving throw also becomes sickened 1. Once the spell ends, the swarm disappears.
Heightened (+1) The damage increases by 1d8.