Focus

PFS StandardGravity Weapon  [one-action] Focus 1

Uncommon Focus Ranger 
Source Player Core pg. 383
Duration 1 minute
You build up gravitational force and funnel it into your blows, leading to more powerful attacks with blade and bow alike. On your first weapon Strike each round, you gain a status bonus to damage equal to twice the number of weapon damage dice.

PFS StandardSoothing Mist  [two-actions] Focus 2

Uncommon Concentrate Focus Healing Manipulate Ranger Vitality 
Source Player Core pg. 383
Range 30 feet; Targets 1 willing living creature or 1 undead creature
You call forth a magical mist that envelops a creature. The mist restores 2d8 Hit Points to a target living creature and ends one source of persistent acid, bleed, fire, poison, or void damage affecting it. If the creature is taking persistent damage from multiple sources, you select which one is removed. Against an undead target, you deal 2d8 vitality damage (basic Fortitude save); if it fails the save, it also takes 2 persistent vitality damage.
Heightened (+1) The amount of healing (or damage to an undead target) increases by 1d8, and the persistent vitality damage to an undead creature increases by 1.