Focus

PFS StandardGravity Weapon  [one-action] Focus 1

Uncommon Focus Ranger 
Source Player Core pg. 383
Duration 1 minute
You build up gravitational force and funnel it into your blows, leading to more powerful attacks with blade and bow alike. On your first weapon Strike each round, you gain a status bonus to damage equal to twice the number of weapon damage dice.

PFS StandardRanger's Bramble  [two-actions] Focus 3

Uncommon Concentrate Focus Manipulate Plant Ranger 
Source Player Core pg. 384
Range 100 feet; Area all squares that contain plants in a 5-foot burst
Duration 1 minute
You cause plants in the area to entangle your foes, with the effects of entangling flora. A creature that critically fails the save takes 2d4 persistent bleed damage in addition to being immobilized. Escaping your bramble doesn't end the bleed damage.
Heightened (+1) The bleed damage on a critical failure increases by 1d4.

PFS StandardSoothing Mist  [two-actions] Focus 2

Uncommon Concentrate Focus Healing Manipulate Ranger Vitality 
Source Player Core pg. 383
Range 30 feet; Targets 1 willing living creature or 1 undead creature
You call forth a magical mist that envelops a creature. The mist restores 2d8 Hit Points to a target living creature and ends one source of persistent acid, bleed, fire, poison, or void damage affecting it. If the creature is taking persistent damage from multiple sources, you select which one is removed. Against an undead target, you deal 2d8 vitality damage (basic Fortitude save); if it fails the save, it also takes 2 persistent vitality damage.
Heightened (+1) The amount of healing (or damage to an undead target) increases by 1d8, and the persistent vitality damage to an undead creature increases by 1.