Focus

PFS StandardHouse of Imaginary Walls  [one-action] Cantrip 5

Uncommon Bard Cantrip Composition Illusion Manipulate Visual 
Source Player Core pg. 370
Duration 1 round
You mime an invisible 10-foot-by-10-foot wall adjacent to you and within your reach. The wall is solid to those creatures that don't disbelieve it, even incorporeal creatures. You and your allies can voluntarily believe the wall exists to continue to treat it as solid, for instance to climb onto it. A creature that disbelieves the illusion is temporarily immune to your house of imaginary walls for 1 minute. The wall doesn't block creatures that didn't see your visual performance, nor does it block objects. The wall has AC 10, Hardness equal to double the spell's rank, and HP equal to quadruple the spell's rank.

PFS StandardInspire Courage  [one-action] Cantrip 1

Legacy Content

Uncommon Bard Cantrip Composition Emotion Enchantment Mental 
Source Core Rulebook pg. 386
Cast [one-action] verbal
Area 60-foot emanation
Duration 1 round
You inspire your allies with words or tunes of encouragement. You and all allies in the area gain a +1 status bonus to attack rolls, damage rolls, and saves against fear effects.

PFS StandardInspire Defense  [one-action] Cantrip 2

Legacy Content

Uncommon Bard Cantrip Composition Emotion Enchantment Mental 
Source Core Rulebook pg. 386
Cast [one-action] verbal
Area 60-foot emanation
Duration 1 round
You inspire your allies to protect themselves more effectively. You and all allies in the area gain a +1 status bonus to AC and saving throws, as well as resistance equal to half the spell's level to physical damage.

PFS StandardInspire Heroics  [free-action] Focus 4

Legacy Content

Uncommon Bard Enchantment Metamagic 
Source Core Rulebook pg. 387
Cast [free-action] verbal
You call upon your muse to greatly increase the benefits you provide to your allies with your inspire courage or inspire defense composition. If your next action is to cast inspire courage or inspire defense, attempt a Performance check. The DC is usually a very hard DC of a level equal to that of the highest-level target of your composition, but the GM can assign a different DC based on the circumstances. The effect of your inspire courage or inspire defense composition depends on the result of your check.

Critical Success The status bonus from your inspire courage or inspire defense increases to +3.
Success The status bonus from inspire courage or inspire defense increases to +2.
Failure Your inspire courage or inspire defense provides only its normal bonus of +1, but you don't spend the Focus Point for casting this spell.