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Metamagic

Source Core Rulebook pg. 634 2.0
Actions with the metamagic trait, usually from metamagic feats, tweak the properties of your spells. You must use a metamagic action directly before Casting the Spell you want to alter. If you use any action (including free actions and reactions) other than Cast a Spell directly after, you waste the benefits of the metamagic action. Any additional effects added by a metamagic action are part of the spell’s effect, not of the metamagic action itself.

Feats

Blessed Spell, Bloodline Conduit, Bond Conservation, Burning Spell, Call and Response, Cascade Bearer's Flexibility, Cast Down, Charred Remains, Command Undead, Conceal Spell, Courageous Advance, Courageous Assault, Courageous Onslaught, Cruelty, Current Spell, Defensive Coordination, Defensive Recovery, Dousing Spell, Dualistic Synergy, Ebb and Flow, Echoing Channel, Echoing Spell, Effortless Captivation, Elaborate Flourish, Energy Ablation, Energy Fusion, Familiar Conduit, Forcible Energy, Forestall Curse, Form Control, Harmonize, Healing Transformation, Heightened Captivation, Heroic Recovery, Interweave Dispel, Leshy Familiar Secrets, Leyline Conduit, Look Again, Martyr, Melodious Spell, Mercy, Necrotic Infusion, Nonlethal Spell, Ostentatious Arrival, Overwhelming Breath, Overwhelming Energy, Portentous Spell, Purifying Spell, Quickened Attunement, Quickened Casting, Radiant Infusion, Reach Spell, Recover Spell, Remediate, Rockslide Spell, Safeguarded Spell, Scintillating Spell, Shadow Spell, Silent Spell, Sow Spell, Spell Shroud, Split Hex, Split Shot, Steam Spell, Surging Might, Synergistic Spell, Tempest-Sun Redirection, Terraforming Spell, Through Spell, Touch Focus, Unusual Composition, Vigorous Inspiration, Widen Spell, Wind-Tossed Spell, Worldsphere Gravity

Focus Spells

Elemental Tempest, Extend Boost, Extend Spell