Focus

PFS StandardCommanding Lash  [one-action] Focus 4

Uncommon Cleric Concentrate Focus Linguistic Manipulate Mental 
Source Player Core pg. 380
Requirements Your most recent action dealt damage to a target
Range 100 feet; Targets a creature you dealt damage to on your most recent action
Defense Will; Duration until the end of the target's next turn
With the threat of more pain, you compel a creature you've recently harmed. You issue a command to the target, with the effects of the spell command. If the target is frightened, stupefied, or taking persistent damage, it takes a –2 circumstance penalty to the save. Regardless of the result, the target is then temporarily immune for 1 hour.

PFS StandardTouch of Obedience  [one-action] Focus 1

Uncommon Cleric Focus Manipulate Mental 
Source Player Core pg. 380
Range touch; Targets 1 living creature
Defense Will; Duration varies
Your imperious touch erodes the target's willpower, making it easier to control. The target attempts a Will save. Regardless of the result, it's then temporarily immune for 1 hour.

Critical Success The target is unaffected.
Success The target is stupefied 1 until the end of your next turn.
Failure The target is stupefied 2 until the end of your next turn.
Critical Failure The target is stupefied 2 for 1 minute and is forced to its knees, becoming prone.

4th

PFS StandardHarm  [one-action] to [three-actions] Spell 1

Manipulate Void 
Source Player Core pg. 334
Range varies; Targets 1 living creature or 1 willing undead creature
You channel void energy to harm the living or heal the undead. If the target is a living creature, you deal 1d8 void damage to it, and it gets a basic Fortitude save. If the target is a willing undead creature, you restore that amount of Hit Points. The number of actions you spend when Casting this Spell determines its targets, range, area, and other parameters.

[one-action] The spell has a range of touch.
[two-actions] (concentrate) The spell has a range of 30 feet. If you're healing an undead creature, increase the Hit Points restored by 8.
[three-actions] (concentrate) You disperse void energy in a 30-foot emanation. This targets all living and undead creatures in the area.
Heightened (+1) The amount of healing or damage increases by 1d8, and the extra healing for the 2-action version increases by 8.