Command [two-actions] Spell 1
Auditory Concentrate Linguistic Manipulate Mental Source Player Core pg. 321Range 30 feet;
Targets 1 creature
Defense Will;
Duration until the end of the target's next turn
You shout a command that's hard to ignore. You can command the target to approach you, run away (as if it had the
fleeing condition), release what it's holding, drop
prone, or stand in place. It can't
Delay or take any reactions until it has obeyed your command. The effects depend on the target's Will save.
Success The creature is unaffected.
Failure The creature must spend the first action on its next turn to obey your command.
Critical Failure The target must use all its actions on its next turn to obey your command.
Heightened (5th) You can target up to 10 creatures.
Legacy Content
Uncommon Detection Divination Source Core Rulebook pg. 328Cast [two-actions] somatic,
verbalArea 30-foot emanation
Your eyes glow as you sense aligned auras. Choose chaotic, evil, good, or lawful. You detect auras of that alignment. You receive no information beyond presence or absence. You can choose not to detect creatures or effects you're aware have that alignment.
Only creatures of 6th level or higher—unless divine spellcasters, undead, or beings from the Outer Sphere—have alignment auras.
Heightened (2nd) You learn each aura's location and strength.
Concentrate Manipulate Source Player Core pg. 343Cast 10 minutes
Range touch;
Targets non-magical object of light Bulk or less
You repair the target item. You restore 5 Hit Points per spell rank to the target, potentially removing the
broken condition if this repairs it past the item's Broken Threshold. You can't replace lost pieces or repair an object that's been completely destroyed.
Heightened (2nd) You can target a non-magical object of 1 Bulk or less.
Heightened (3rd) You can target a non-magical object of 2 Bulk or less, or a magical object of 1 Bulk or less.