Concentrate Manipulate Source Player Core pg. 322Cast 1 minute
Range 0 feet
Duration 1 hour
You conjure a temporary object from magical energy. It must consist of earthen or plant-derived matter (such as wood, paper, brick, or stone) and be 5 cubic feet or smaller. It can't rely on intricate artistry or complex moving parts, never fulfills a cost or the like, and can't be made of
precious materials or materials with a rarity of
uncommon or higher. It is obviously temporarily conjured, and thus can't be sold or passed off as a genuine item. The spell gains the appropriate trait for the item created, typically
earth,
plant, or
wood.
Heightened (5th) The item is metal and can include common minerals, like feldspar or quartz. The spell gains the
metal trait if used to create a metal object.
Shatter [two-actions] Spell 2
Concentrate Manipulate Sonic Source Player Core pg. 356Range 30 feet;
Targets 1 unattended object
A high-frequency sonic attack shatters a nearby object. You deal 2d10 sonic damage to the object, ignoring the object's Hardness if it is 4 or lower.
Heightened (+1) The damage increases by 1d10, and the Hardness the spell ignores increases by 2.
Concentrate Manipulate Teleportation Source Player Core pg. 363Range 120 feet
You instantly transport yourself and any items you're wearing and holding from your current space to an unoccupied space within range you can see. If this would bring another creature with you—even if you're carrying it in an
extradimensional container—the spell is lost.
Heightened (5th) The range increases to 1 mile. You don't need to be able to see your destination, as long as you have been there in the past and know its relative location and distance from you. You are then temporarily immune for 1 hour.
Concentrate Earth Manipulate Source Player Core pg. 367Range 120 feet
You shape a wall of solid stone. You create a 1-inch-thick wall of stone up to 120 feet long, and 20 feet high. You can shape the wall's path, placing each 5 feet of the wall on the border between squares. The wall doesn't need to stand vertically, so you can use it to form a bridge or set of stairs, for example. You must conjure the wall in an unbroken open space so its edges don't pass through any creatures or objects, or the spell is lost.
Each 10-foot-by-10-foot section of the wall has AC 10, Hardness 14, and 50 Hit Points, and it's immune to critical hits and precision damage. A destroyed section of the wall can be moved through, but the rubble created from it is
difficult terrain.
Heightened (+2) The Hit Points of each section of the wall increase by 15.