5th

PFS StandardControl Water  [two-actions] Spell 5

Concentrate Manipulate Water 
Source Player Core pg. 321
Range 500 feet; Area 50 feet long by 50 feet wide
Defense Fortitude (see text); Duration 1 hour
By imposing your will upon the water, you can raise or lower the level of water in the chosen area by 10 feet. Creatures that have the water trait and that are in the area when you Cast the Spell must attempt a Fortitude save, with the effects of the slow spell.

PFS StandardCreate Water  [two-actions] Spell 1

Concentrate Manipulate Water 
Source Player Core pg. 322
Range 0 feet
As you cup your hands, water begins to flow forth from them. You create 2 gallons of water. If no one drinks it, it evaporates after 1 day.

PFS StandardToxic Cloud  [three-actions] Spell 5

Concentrate Death Manipulate Poison 
Source Player Core pg. 363
Range 120 feet; Area 20-foot burst
Defense basic Fortitude; Duration 1 minute
You conjure a poisonous fog. This functions as mist, except the area moves 10 feet away from you each round. A breathing creature that starts its turn in the area takes 6d8 poison damage with a basic Fortitude save. You can Dismiss the spell.
Heightened (+1) The damage increases by 1d8.

PFS StandardTranslocate  [two-actions] Spell 4

Concentrate Manipulate Teleportation 
Source Player Core pg. 363
Range 120 feet
You instantly transport yourself and any items you're wearing and holding from your current space to an unoccupied space within range you can see. If this would bring another creature with you—even if you're carrying it in an extradimensional container—the spell is lost.
Heightened (5th) The range increases to 1 mile. You don't need to be able to see your destination, as long as you have been there in the past and know its relative location and distance from you. You are then temporarily immune for 1 hour.