8th

PFS StandardWind Walk Spell 8

Legacy Content

Air Transmutation 
Source Core Rulebook pg. 385
Cast 10 minutes (material, somatic, verbal)
Range touch; Targets you and up to five creatures touched
Duration 8 hours
When you cast this spell, each target transforms into a vaguely cloud-like form and is picked up by a wind moving in the direction of your choice. You can change the wind's direction by using a single action, which has the concentrate trait. The wind carries the targets at a Speed of 20 miles per hour, but if any of the targets make an attack, Cast a Spell, come under attack, or otherwise enter encounter mode, the spell ends for all targets just after they roll initiative, and they drift gently to the ground.

4th

PFS StandardNightmare Spell 4

Concentrate Illusion Manipulate Mental 
Source Player Core pg. 346
Cast 10 minutes
Range planetary; Targets 1 creature you know by name
Defense Will; Duration 1 day
You send disturbing nightmares to your target. The next time the target falls asleep, it must attempt a Will save. If you know the target only by name and have never met them, the target gets a +4 circumstance bonus to the Will save.

Critical Success The target is unaffected and is temporarily immune for 1 week.
Success The target has the nightmares but has no adverse effects other than unpleasant memories.
Failure The target has the nightmares and awakens fatigued.
Critical Failure The target has the nightmares, awakens fatigued, and is drained 2 until it is no longer fatigued.