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Pathfinder 1
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Pathfinder 2
nd
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Starfinder
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Rituals
Wind Walk
Spell 8
Air
Transmutation
Source
Core Rulebook pg. 385
Traditions
primal
Cast
10 minutes (material, somatic, verbal)
Range
touch;
Targets
you and up to five creatures touched
Duration
8 hours
When you cast this spell, each target transforms into a vaguely cloud-like form and is picked up by a wind moving in the direction of your choice. You can change the wind's direction by using a single action, which has the concentrate trait. The wind carries the targets at a Speed of 20 miles per hour, but if any of the targets make an attack, Cast a Spell, come under attack, or otherwise enter encounter mode, the spell ends for all targets just after they roll initiative, and they drift gently to the ground.