8th

PFS StandardDiscern Location Spell 8

Legacy Content

Uncommon Detection Divination 
Source Core Rulebook pg. 330
Cast 10 minutes (material, somatic, verbal)
Range unlimited; Targets 1 creature or object
You learn the name of the target's exact location (including the building, community, and country) and plane of existence.

You can target a creature only if you've seen it in person, have one of its significant belongings, or have a piece of its body. To target an object, you must have touched it or have a fragment of it. Discern location automatically overcomes protections against detection and divination of lower level than this spell, even if they would normally have a chance to block it.

7th

PFS StandardDimension Door  [two-actions] Spell 4

Legacy Content

Conjuration Teleportation 
Source Core Rulebook pg. 328
Cast [two-actions] somatic, verbal
Range 120 feet
Opening a door that bypasses normal space, you instantly transport yourself and any items you're wearing and holding from your current space to a clear space within range you can see. If this would bring another creature with you—even if you're carrying it in an extradimensional container—the spell is lost.
Heightened (5th) The range increases to 1 mile. You don't need to be able to see your destination, as long as you have been there in the past and know its relative location and distance from you. You are temporarily immune for 1 hour.

PFS StandardDimensional Anchor  [two-actions] Spell 4

Legacy Content

Abjuration 
Source Core Rulebook pg. 329
Cast [two-actions] somatic, verbal
Range 30 feet; Targets 1 creature
Saving Throw Will; Duration varies
You interfere with the target's ability to teleport and travel between dimensions. Dimensional anchor attempts to counteract any teleportation effect, or any effect that would move the target to a different plane. The duration is determined by the target's Will save.

Critical Success The target is unaffected.
Success The effect's duration is 1 minute.
Failure The effect's duration is 10 minutes.
Critical Failure The effect's duration is 1 hour.

PFS StandardHaste  [two-actions] Spell 3

Concentrate Manipulate 
Source Player Core pg. 335
Range 30 feet; Targets 1 creature
Duration 1 minute
Magic empowers the target to act faster. It gains the quickened condition and can use the extra action each round for only Strike and Stride actions.
Heightened (7th) You can target up to 6 creatures.

6th

PFS StandardInvisibility  [two-actions] Spell 2

Illusion Manipulate Subtle 
Source Player Core pg. 339
Range touch; Targets 1 creature
Duration 10 minutes
Illusions bend light around the target, rendering it invisible. This makes it undetected to all creatures, though the creatures can attempt to find the target, making it hidden to them instead. If the target uses a hostile action, the spell ends after that hostile action is completed.
Heightened (4th) The spell lasts 1 minute, but it doesn't end if the target uses a hostile action.

PFS StandardLocate Spell 3

Uncommon Concentrate Detection Manipulate 
Source Player Core pg. 341
Cast 10 minutes
Range 500 feet; Targets 1 specific object or type of object
Duration sustained
You learn the direction to the target (if you picked a specific object, such as “my mother's sword”) or the nearest target (if you picked a type of object, such as “swords”). If the target is a specific object, you must have observed it directly with your own senses. If it's a type of object, you still need to have an accurate mental image of the type of object. If there's lead or running water between you and the target, this spell can't locate the object. This means you might find a type of object farther away if the nearest one is behind lead or running water.
Heightened (5th) You can target a specific creature or ancestry instead of an object, but you must have met or seen up close the creature or ancestry you want to target.

PFS StandardSlow  [two-actions] Spell 3

Concentrate Manipulate 
Source Player Core pg. 357
Range 30 feet; Targets 1 creature
Defense Fortitude; Duration varies
You dilate the flow of time around the target, slowing its actions.

Critical Success The target is unaffected.
Success The target is slowed 1 for 1 round.
Failure The target is slowed 1 for 1 minute.
Critical Failure The target is slowed 2 for 1 minute.
Heightened (6th) You can target up to 10 creatures.