9th

PFS StandardOverwhelming Presence  [two-actions] Spell 9

Auditory Concentrate Incapacitation Manipulate Mental Visual 
Source Player Core pg. 347
Area 40-foot burst; Targets any number of creatures
Defense Will; Duration until full tribute is paid
You surround yourself with supernatural splendor, appearing to be a god or similarly majestic being, with an appearance, regalia, and iconography of your choice. Targets must attempt a Will save. Regardless of the outcome, the target is then temporarily immune for 1 minute.

Critical Success The target is unaffected.
Success The target must pay tribute to you two times. Paying tribute requires that the target spend a single action, which has either the move trait (as they bow) or manipulate trait (as they offer up a token in their hands). They must pay tribute at least once on each of their turns, if possible. While affected, the target is fascinated by you and can't use hostile actions against you.
Failure As success, but the target must pay tribute a total of six times.
Critical Failure As failure, but the target must spend all its actions paying tribute, and they cannot take other actions until the tribute is fully paid.

8th

PFS StandardDisappearance  [two-actions] Spell 8

Illusion Manipulate Subtle 
Source Player Core pg. 324
Range touch; Targets 1 target
Duration 10 minutes
You shroud a creature from others' senses. The target becomes invisible, but not merely to vision. The invisibility granted by disappearance applies to all precise senses an observer might have. It's still possible for a creature to find the target by Seeking using various senses, looking for disturbed dust, hearing gaps in the sound spectrum, or finding some other way to discover the presence of a creature that is otherwise undetectable.

PFS StandardHallucination  [two-actions] Spell 5

Illusion Incapacitation Manipulate Mental Subtle 
Source Player Core pg. 334
Range 30 feet; Targets 1 creature
Duration 1 hour
The target consistently detects one thing as another, can't detect something that's there, or detects something that's not there, though it doesn't alter their beliefs. You choose which of these effects applies, and you determine the specifics of the hallucination. For example, you could make the target see all elves as humans, be unable to detect the presence of their brother, see their beloved good luck charm on their person even when it isn't, or see a tower in the center of town.

The target can attempt an initial Will save, with effects below. They also receive a Will save to disbelieve the hallucination every time they Seek or directly interact with the hallucination. For example, the target could attempt to disbelieve the hallucination each time they interacted with an elf, bumped into their brother accidentally, tried to check their charm, or studied the tower. The target can attempt to disbelieve with a large circumstance bonus in situations determined by the GM, such as if the target attempted to climb the nonexistent tower.

Critical Success The creature is unaffected.
Success The creature perceives what you chose until it disbelieves, but it knows what the hallucination is.
Failure The creature perceives what you chose until it disbelieves.
Critical Failure The creature perceives what you chose until it disbelieves, and it trusts its false senses, taking a –4 circumstance penalty to saves to disbelieve.
Heightened (6th) Choose to either target up to 10 creatures or change the spell's duration to until your next daily preparations.
Heightened (8th) Choose to either target any number of creatures or change the spell's duration to unlimited.

7th

PFS StandardHallucinatory Terrain Spell 4

Legacy Content

Uncommon Illusion 
Source Core Rulebook pg. 343
Cast 10 minutes (material, somatic, verbal)
Range 500 feet; Area 50-foot burst
Duration until the next time you make your daily preparations
You create an illusion that causes natural terrain to look, sound, feel, and smell like a different kind of terrain. This doesn't disguise any structures or creatures in the area.

Any creature that touches the illusion or uses the Seek action to examine it can attempt to disbelieve your illusion.
Heightened (5th) Your image can also disguise structures or create illusory structures (but still doesn't disguise creatures).