Actions | Activities


Deceptive Sidestep Reaction

Misfortune
Source Gamemastery Guide pg. 167
Trigger An opponent hits, but does not critically hit you, with a melee Strike.
Requirements You’re in a duel, you’re trained in Deception, and you rolled a Deception check for initiative this round.
You draw your enemy in and pull away at the last moment. The triggering opponent must roll again and take the second result. If your opponent is using Intimidation for initiative when this ability is used, they also take a –2 circumstance penalty to the second attack roll.