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Archives of Nethys
Actions
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Activities
Disable a Device
Manipulate
Source
Core Rulebook pg. 253
2.0
Requirements
Some devices require you to use
thieves’ tools
when disabling them.
This action allows you to disarm a trap or another complex device. Often, a device requires numerous successes before becoming disabled, depending on its construction and complexity. Thieves’ tools are helpful and sometimes even required to Disable a Device, as determined by the GM, and sometimes a device requires a higher proficiency rank in Thievery to disable it.
Your Thievery check result determines how much progress you make.
Critical Success
You disable the device, or you achieve two successes toward disabling a complex device. You leave no trace of your tampering, and you can rearm the device later, if that type of device can be rearmed.
Success
You disable the device, or you achieve one success toward disabling a complex device.
Critical Failure
You trigger the device.