Adventuring Gear | Alchemical Items | Armor | Artifacts | Consumables | Drugs | Held Items | Materials | Runes | Services | Shields | Snares | Staves | Structures | Tattoos | Wands | Weapons | Worn Items


Bomb SnareItem 8

ConsumableMechanicalSnareTrap
Source Core Rulebook pg. 589
Price 75 gp

You create a snare that catalyzes three 3rd-level moderate alchemical bombs of the same type to explode when a creature enters the snare’s square. The target and all creatures in adjacent squares must attempt a DC 26 Reflex save, as the snare deals damage equal to three times the direct hit damage from one of the component bombs (for example, 6d6 electricity damage from bottled lightning) with no splash damage or other effects.

Critical Success The creature is unaffected.
Success The creature takes half damage and no other effects.
Failure The creature takes full damage. It also takes all other effects of a direct hit from one of the component bombs (such as flat-footed from bottled lightning or persistent damage from an acid flask).
Critical Failure The creature takes double damage, plus all other effects of a direct hit (as failure).

Craft Requirements Supply six of the same damaging 3rd-level moderate alchemical bomb.