
Staff of the Magi
Item 20RareEvocationMagicalStaffSource Core Rulebook pg. 595 2.0Price 90,000 gp
Usage held in 1 hand;
Bulk 1
Sigils and runes of ancient and powerful magic cover the iron cladding on this long wooden staff. A staff of the magi is a +3 major striking staff, and when wielding it you gain a +1 circumstance bonus to saving throws against spells.
Voluntarily destroying a staff of the magi unleashes a truly devastating wave of arcane energy that surges out, dissipating with distance. When wielding the staff, you can break it using an Interact action. This releases a 30-foot‑burst magical explosion centered on the staff. This deals 2d10 force damage per charge remaining in the staff (DC 40 basic Reflex save), You automatically critically fail your save. The explosion continues to echo beyond the initial blast zone, dealing half as much damage to creatures beyond 30 feet but within a 60-foot burst. A creature reduced to 0 Hit Points by this damage dies instantly; this is a death effect.
Activate Cast a Spell;
Effect You expend a number of charges from the staff to cast a spell from its list.
- Cantrip detect magic, light, mage hand, telekinetic projectile
- 1st lock
- 2nd enlarge, glitterdust, invisibility, knock, telekinetic maneuver, web
- 3rd dispel magic, fireball, lightning bolt
- 4th invisibility, enlarge, fireball, wall of fire, web
- 5th cone of cold, passwall, telekinetic haul
- 6th disintegrate, dispel magic, fireball, lightning bolt
- 7th cone of cold, passwall, plane shift, wall of fire
- 8th fireball, mage armor
- 9th dispel magic, meteor swarm, summon dragon
Craft Requirements Supply one casting of all listed levels of all listed spells.