Healer's GlovesItem 4+
InvestedMagicalNecromancy
Source Core Rulebook pg. 612 2.0
Usage worn gloves; Bulk L
These clean, white gloves never show signs of blood, even when used to stitch up wounds or treat other ailments. They give you a +1 item bonus to Medicine checks.
Activate 
Interact; Frequency once per day; Effect You can soothe the wounds of a willing, living, adjacent creature, restoring 2d6+7 Hit Points to that creature. This is a positive healing effect. You can't harm undead with this healing.

Healer's Gloves
Item 4Source Core Rulebook pg. 612 2.0Price 80 gp
Bulk L
Healer's Gloves (Greater)Item 9
Source Core Rulebook pg. 612 2.0Price 700 gp
Bulk L
The gloves provide a +2 bonus and restore 4d6+15 Hit Points.