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Ancient Blue Dragon

Blue dragons are the sleek and poised cosmopolitans of the chromatic dragons. Their brand of evil is organized, manipulative, and regal. Blue dragons often lair near or within cities and set out to bend the population to their will and gather hordes of servants. These dragons love spinning webs of conspiracy. A blue dragon’s lackeys typically don’t even realize that they serve a dragon, but instead think the protection money, tariffs, or taxes they are amassing is treasure for a cruel but legitimate master. In some ways, blue dragons even see their servants as a living hoard and value them like treasure. These dragons have been known to use these tactics even with their own chromatic cousins.

Not all blue dragons work clandestinely. Some lord over desert tribes and hill people like vengeful gods, demanding both tribute and worship. No matter how blue dragons manage their underlings, their bearing is regal and their lairs palatial; they’re universally intolerant of insubordination, incompetence, and embezzlement, and punish perpetrators with murderous efficiency.

Blue dragons are also known for their use and mastery of illusion magic. They make use of illusions to augment their manipulations and bewilder their foes in battle. Blue dragons also have some control over water, but use this ability to destroy water, something quite dangerous for those who encounter them in their desert lairs.

The ideal lair for a blue dragon contains multiple passages, rooms, and secret chambers. As social creatures, blue dragons prefer to host guests in comfort—but their dwellings should not be so public that just anyone can come calling. A force of guards keeps out intruders, and clever illusions conceal the edifice from prying eyes. Rather than a pile of coins or gems, a blue dragon’s true hoard is the rich furnishings in its citadel— expensive art, ornate furniture, and architectural marvels.

Recall Knowledge - Dragon (Arcana): DC 40

Ancient Blue DragonCreature 18

Source Bestiary pg. 108
Perception +31; darkvision, scent (imprecise) 60 feet
Languages Auran, Common, Draconic, Ignan, Infernal, Jotun
Skills Acrobatics +28, Arcana +33, Deception +35, Diplomacy +35, Intimidation +33, Society +35, Stealth +28, Survival +29
Str +7, Dex +4, Con +6, Int +7, Wis +5, Cha +7
Sound Imitation The dragon can mimic any sound it has heard. To do so, it must succeed at a Deception check with a +4 circumstance bonus.
AC 42, Fort +32, Ref +30, Will +33; +1 status to all saves vs. magic
HP 370; Immunities electricity, paralyzed, sleep
Frightful Presence (aura, emotion, fear, mental) 90 feet, DC 39
Wing Deflection ReactionReaction Trigger The dragon is targeted with an attack. Effect The dragon raises its wing, gaining a +2 circumstance bonus to AC against the triggering attack. If the dragon is Flying, it descends 10 feet after the attack is complete.
Speed 50 feet, burrow 30 feet, fly 200 feet
Melee Single ActionSingle Action jaws +35 (electricity, magical, reach 20 feet), Damage 3d10+15 piercing plus 2d12 electricityMelee Single ActionSingle Action claw +35 (agile, magical, reach 15 feet), Damage 3d10+15 slashingMelee Single ActionSingle Action tail +33 (magical, reach 25 feet), Damage 3d10+13 bludgeoning Melee Single ActionSingle Action horns +33 (magical, reach 20 feet), Damage 2d10+13 piercingArcane Innate Spells DC 43; 8th hallucinatory terrain (at will), illusory creature (at will), illusory object (at will), ventriloquism (at will); 7th project image (see mirage); 1st create water (at will; see desert thirst); Cantrips (8th) ghost sound
Breath Weapon Two ActionsTwo Actions (arcane, electricity, evocation) The dragon breathes lightning that deals 12d12 electricity damage in a 120-foot line (DC 40 basic Reflex save). It can't use Breath Weapon again for 1d4 rounds.
Each time the dragon uses Breath Weapon, a 20-foot-radius storm cloud appears 80 feet above a point of the dragon's choosing along the Breath Weapon's path. Clouds last for 10 minutes and allow the dragon to use Storm Breath.
Desert Thirst (arcane, transmutation) When casting create water, the dragon can attempt to destroy liquid instead of creating it, turning an equal amount of liquid into sand. This destroys liquid magic or alchemical items if they're of a lower level than the dragon (a creature can attempt a DC 37 Will save to protect all liquids in its possession). This doesn't affect the liquids in a creature's body.Draconic Frenzy Two ActionsTwo Actions The dragon makes two claw Strikes and one horns Strike in any order.Draconic Momentum The dragon recharges its Breath Weapon whenever it scores a critical hit with a Strike.Mirage Whenever the dragon uses Breath Weapon while the illusory image from its innate project image spell persists, it can cause the Breath Weapon to originate from itself or the image.Storm Breath Single ActionSingle Action (arcane, concentrate, electricity, evocation) Frequency Once per round; Requirement A storm cloud created by Breath Weapon is within 500 feet, and the dragon can see the cloud. Effect The dragon calls down a lightning bolt from a storm cloud created by its Breath Weapon. This creates a vertical line of lightning to the ground that deals 6d12 electricity damage to all enemies in its path (DC 40 basic Reflex save).

Sidebar - Advice and Rules Blue Dragon Spellcasters

Blue dragon spellcasters tend to cast the following spells.

Young Blue Dragon
Arcane Prepared Spells DC 28, attack +21; 4th dimension door, hallucinatory terrain; 3rd dream message, hypnotic pattern, paralyze; 2nd dispel magic, invisibility, mirror image; 1st alarm, charm, unseen servant; Cantrips (4th) detect magic, message, read aura, shield, sigil

Adult Blue Dragon
Arcane Prepared Spells DC 34, attack +27; As young blue dragon, plus 6th baleful polymorph, mislead; 5th chromatic wall, false vision, illusory scene; 4th clairvoyance; Cantrips (6th) detect magic, message, read aura, shield, sigil

Ancient Blue Dragon
Arcane Prepared Spells DC 41, attack +35; As adult blue dragon, plus 8th disappearance, maze, mind blank; 7th paralyze, prismatic spray, spell turning; 6th feeblemind; Cantrips (8th) detect magic, message, read aura, shield, sigil

Sidebar - Related Creatures Deyrubrujan

Responsible for destroying three separate villages in Avistan after a lengthy raid to seek hidden information, this great wyrm blue dragon maintains a fortress lair in the desert nation of Thuvia. Called Hidden Nest, Deyrubrujan’s lair is a factory where Usij cultists manufacture all manner of potions, drugs, and poisons, while ultimately seeking a way to make a counterfeit Sun Orchid Elixir.

All Monsters in "Dragon, Chromatic"

Adult Black Dragon11
Adult Blue Dragon13
Adult Green Dragon12
Adult Red Dragon14
Adult White Dragon10
Ancient Black Dragon16
Ancient Blue Dragon18
Ancient Green Dragon17
Ancient Red Dragon19
Ancient White Dragon15
Young Black Dragon7
Young Blue Dragon9
Young Green Dragon8
Young Red Dragon10
Young White Dragon6

Dragon, Chromatic

Source Bestiary pg. 104
While there are many types of dragons, from the powerful planar dragons to the strange esoteric dragons, few dragon varieties are as well-known and as rightly feared as the chromatic dragons. Differentiated by the hue of their scales, each color of dragon unleashes its own flavor of murderous cruelty—be it by claw, tooth, or breath—and unlike most creatures, dragons only become more powerful as they age. Their lust for treasure, food, bloodshed, and control are legendary. Physically powerful with egos to match, these dragons are often morally depraved and act as criminal masterminds, vicious tyrants, or voracious raiders.

Shape-Changing Dragons

Some dragons can take humanoid form, allowing them to infiltrate settlements or influence others without revealing their true nature. They gain the following ability:
Change Shape Single ActionSingle Action (arcane, concentrate, polymorph, transmutation) The dragon takes on the appearance of any Small or Medium humanoid. This doesn’t change its Speed or attack and damage bonuses with its Strikes, but might change the damage type its Strikes deal (typically to bludgeoning).

Chromatic Dragon Spellcasters

Each type of chromatic dragon features a sidebar on spellcasting dragons of that type. To make a chromatic dragon spellcaster, remove the dragon’s Draconic Frenzy and Draconic Momentum abilities, and give it the spells outlined in its sidebar. You can swap out any number of these with other arcane spells, provided you keep the same number of spells for each level. You might also want to increase the dragon’s Intelligence or Charisma modifier by 1 or 2 to reflect its mastery of magic.

Chromatic Dragons of Golarion

The chromatic dragons that dwell around the Inner Sea region are cruel and sinister monsters who inspire as much fear as reverence. These terrible beasts are no mere myth, however, but a very real threat to the people with whom they share their lands. Most dwell in the wild places of the world, and only the most brazen of them regularly meddle in mortal affairs. The dragons of Golarion believe that they are descended from two original beings, Apsu and Tiamat, and their rich mythology attempts to explain the origins of the age-old war between chromatic and metallic dragons.

Black dragons thrive in swampy wildernesses like the Mushfens in Varisia or the wrecked coastline now known as the Sodden Lands, while blue dragons prefer the sand-swept deserts of Thuvia and Osirion. Brutish green dragons roam the forests of the River Kingdoms in abundance and even the elven kingdom of Kyonin, particularly in the demon-tainted Tanglebriar. One of the most infamous red dragons, Aashaq, a wyrm priestess of the draconic god Dahak, makes her home among the isles of the Shackles, where she lords over her followers and leads raids throughout the Inner Sea region. White dragons, though they may be found in virtually any mountain range in Avistan, are perhaps most prevalent around the Crown of the World, where they threaten travelers caravaning across the Path of Aganhei.

Sidebar - Related Creatures Apsu

Apsu, the Waybringer, is the god of good dragons, leadership, and peace. According to draconic lore, Apsu spawned the dragon-gods who created the world. One of his sons is the destructive draconic god Dahak. Thus, Apsu is not only seen as a god and creator to good dragons, but he also serves as an immortal father figure.

Sidebar - Additional Lore Dahak

Dahak, the Endless Destruction, is an ancient dragon god spawned by the righteous Apsu. Dahak is the god of destruction, evil dragons, and greed. After his birth, Dahak made his way to Hell where he roamed for ages before returning to the Material Plane to fight against his father and siblings, reveling in destruction and pledging to destroy the world.

Sidebar - Locations Dragons on Other Worlds

On the planet Triaxus the Wanderer, the seventh world from Golarion’s sun, dragons rule entire continents. There, ancient dragons maintain city-states and nations. In a vast region known as the Drakelands, chromatic dragons have subjugated the humanoid inhabitants and frequently war among themselves. However, a few good dragons maintain holdings there. In the region knowns as the Skyfire Mandate, a different dynamic exists: good dragons who chose to work in harmony with the humanoid inhabitants have created a buffer against the tyrants of the Drakelands. There, creatures known as dragonkin work alongside humanoids to patrol the border, making up a group known as the Dragon Legion.

Sidebar - Related Creatures Other Draconic Creatures

The creatures that appear in this section are considered true dragons, but a multitude of other draconic creatures populate Golarion and beyond. Among these are the powerful and deadly linnorms, a wide range of drakes, whimsical faerie dragons and pseudodragons, the cruel and deceitful azis, and the sinister undead raveners.