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Doorwarden
Doorwardens are constructs originally invented by elves. Upon first glance, these guardians resemble ornate doors made entirely of steel or even mithral, but when trespassers try to force their way past, the doorwarden transforms into a skilled and sturdy soldier bearing its “door” like a towering shield.
Perceptive travelers can sometimes spot a door warden before its magic becomes obvious. The door often bears a round disk or similar embossment that resembles a shield boss designed for bashing, and the bar that can be lowered to block entry resembles an arm clasping a longsword by the hilt. The original doorwardens crafted by the elves included a motif of elven armor and a metal mask in the style of Alseta’s own, though other cultures embellish their own doorwardens with their own themes and sometimes even their own ancestral weapons, such as axes for dwarven doorwardens.
Doorwardens sometimes know about the chambers they guard, and they have been known to speak to trespassers, especially elves. But a doorwarden cannot be persuaded to stand aside; it is bound to the portal where it has been placed and will defend it until destroyed.
Recall Knowledge - Construct
(
Arcana
,
Crafting
)
: DC 22
Doorwarden
Creature 5
Uncommon
LN
Large
Construct
Source
Pathfinder #145: Hellknight Hill pg. 86
Perception
+13; low-light vision;
see invisibility
Languages
Common
Skills
Athletics
+13,
Intimidation
+11
Str
+6,
Dex
+0,
Con
+3,
Int
-1,
Wis
+1,
Cha
+2
Items
longsword
,
steel shield
(Hardness 5, HP 20, BT 10) with
shield boss
AC
22 (24 with shield raised);
Fort
+12,
Ref
+7,
Will
+10
HP
60;
Immunities
bleed, death effects, disease, doomed, drained, fatigued, healing, necromancy, nonlethal attacks, paralyzed, poison, sickened, unconscious;
Resistances
physical 5 (except bludgeoning)
Attack of Opportunity
Reactive Shield
Trigger
An enemy hits the doorwarden with a melee Strike.
Effect
The doorwarden can Raise its Shield and gain its shield’s benefit to AC against the triggering attack.
Shield Block
When the doorwarden uses Shield Block against a melee attack from a creature within 5 feet, it can also push the creature 5 feet.
Speed
20 feet
Melee
longsword +15 [
+10/+5
] (
reach 10 feet
,
versatile P
),
Damage
1d8+9 slashing
Melee
shield boss +15 [
+10/+5
],
Damage
1d6+9 bludgeoning
Melee
door +13 [
+8/+3
],
Damage
1d4+8 bludgeoning
Arcane Innate Spells
DC 19;
2nd
see invisibility
Imitate Door
(
concentrate
) Until the next time it acts, the doorwarden appears to be a door. It has an automatic result of 31 on
Deception
checks and DCs to pass as a door.
Slam Doors
(
concentrate
) The door opens and slams its doors, making two door Strikes against one creature. If both hit, the creature is
grabbed
—stuck between the doors. The doorwarden’s multiple attack penalty doesn’t increase until it has finished both attacks.
The First Doorwardens
Elves crafted the original doorwardens in honor of their goddess of portals,
Alseta
. Such doorwardens (such as the one in this volume's adventure) are similar to the one presented here, but they speak Elven instead of Common, wield specially crafted elven curve blades rather than longswords, and may have great knowledge of elven culture and religion.