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Planetar (Justice Angel)

The beings of righteous fury known as planetars are known to be the least patient of angels. They exist to destroy evil that cannot be redeemed, and they often leave prolonged dialogue to other angels. Of course, no planetar ignores the importance of diplomacy, but they know that others among the angelic hosts are better suited to that task, while they focus on the larger picture. In angelic armies, planetars serve as commanders or generals. They stand at least 9 feet tall and weigh over 500 pounds.

Recall Knowledge - Celestial (Religion): DC 37

PlanetarCreature 16

UncommonNGLargeAngelCelestial
Source Bestiary 2 pg. 15
Perception +28; (32 to detect illusions) darkvision, true seeing
Languages Celestial, Draconic, Infernal; tongues
Skills Athletics +32, Intimidation +32, Religion +32
Str +8, Dex +3, Con +6, Int +5, Wis +6, Cha +6
Items +2 greater striking greatsword
AC 39; Fort +28, Ref +25, Will +28; +1 status to all saves vs. magic
HP 300, regeneration 15 (deactivated by evil); Weaknesses evil 15
Aura of Righteousness (aura, divine, evocation) 20 feet. Allies in the planetar's aura gain a +2 status bonus to AC against evil creatures and a +2 status bonus to damage rolls against evil creatures. The area in the aura is difficult terrain for evil creatures.
Speed 25 feet, fly 60 feet
Melee Single ActionSingle Action holy greatsword +32 [+27/+22] (good, magical, versatile P), Damage 3d12+16 slashing plus 1d6 goodDivine Innate Spells DC 37, attack +29; 8th dispel magic, divine wrath, earthquake, heal, power word stun, sunburst; 7th charm, plane shift, power word blind, remove fear (at will); 6th blade barrier, dispel magic (at will); 5th breath of life, death ward, freedom of movement, restoration (×3); 2nd invisibility (at will; self only), remove paralysis; Constant (5th) detect alignment (evil only), tongues, true seeing
Rituals DC 37; 5th call spirit, resurrect; 1st angelic messenger
Blade of Justice Two ActionsTwo Actions The planetar makes a greatsword Strike against a target it detects as evil. If the target is evil, the Strike deals three extra weapon damage dice and deals 1d6 persistent good damage to the target. The planetar can convert all the physical damage from the attack into good damage.Change Shape Single ActionSingle Action (concentrate, divine, polymorph, transmutation) The planetar can take on the appearance of any Small or Medium humanoid. This doesn't change their Speed or Strikes.Holy Armaments (divine, evocation) Any weapon gains the effect of a holy property rune while a planetar wields it.

Sidebar - Additional Lore Planetar Justice

Planetars know pathways to travel between many planes of existence, and they use these frequently to deliver messages, warnings, and ultimatums to those whose actions have attracted angelic concern. If a situation can be resolved with swift on-the-spot justice, a planetar takes that route in hopes of staving off an escalation of violence.

All Monsters in "Angel"

NameLevel
Astral Deva (Emissary Angel)14
Balisse (Confessor Angel)8
Cassisian (Archive Angel)1
Choral (Choir Angel)6
Monadic Deva (Soul Angel)12
Movanic Deva (Guardian Angel)10
Planetar (Justice Angel)16
Solar (Archangel)23

Angel

Source Bestiary pg. 16
The celestial hosts of angels are messengers and warriors, divided into choirs based on their abilities and purviews. The majority of angels are neutral good and live in Nirvana, the plane of virtue and enlightenment. However, some angels, including several angelic deities, have different alignments, and some even dwell on other planes. Regardless of alignment, angels remain benevolent messengers possessed with magical auras to aid their allies.

Sidebar - Additional Lore Angelic Divinities

The most powerful angels belong to a category of demigods known as the empyreal lords—a title shared with other powerful good-aligned demigods among the host of archons, azatas, and other inhabitants of the celestial planes. The most powerful and most well-known of the angelic empyreal lords is Sarenrae.

Sidebar - Locations Angelic Locations

Angels normally live on Nirvana or other celestial planes, but their missions can bring them to the Material Plane. Spellcasters can conjure them for aid or advice in times of need, and they can even be found, if rarely, crusading against fiends in Hell, the Abyss, or anywhere in between.

Sidebar - Treasure and Rewards Angelic Treasure

Many angels wear exquisite armor or wield beautiful and often magical weapons. While they are not hampered by mortal sins like greed or pride (save for the very rare and tragic exception), they do enjoy the beauty of fine clothing, exquisite jewelry, and works of art.

Sidebar - Related Creatures Other Angels

The most powerful angels are known as the solars, but numerous others can be found in Nirvana working their own missions or goals. Angels generally appear as beautiful, often somewhat androgynous humanoids, and the most powerful often possess two or even four sets of feathered wings.

Sidebar - Additional Lore What is a Deva?

Three types of devas exist among the angelic host, all of which serve as angelic “field agents.” Of the types of angels, devas are the ones most likely to be encountered dwelling somewhere other than Nirvana, as these angels focus their work on cultivating and protecting goodness in mortal souls, be they living or dead.