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Sylph

Born with elemental gales coursing through their breath, sylphs are wispy planar scions whose bodies seem caught in a perpetual, gentle breeze. Born of unions between mortals and djinn, sylphs are quick-witted and creative, but they are prone to flights of fancy and tend to be easily distracted.

Sylphs are notorious for their practice of “listening to the wind,” which most others dismiss as a fancy name for eavesdropping. Yet this custom means much more to sylphs, who spend hours listening to the stories brought to them on the proverbial breeze. While some less scrupulous sylphs may use the information they learn to blackmail or abuse others, most of them see listening to the wind as their way of staying connected to the world around them while still keeping it comfortably at arm's length. Certainly the typical sylph sneak doesn't seek to use what they learn for ill, but instead tries to warn others of dangers yet unrealized or to prepare themself for a dangerous task.

Recall Knowledge - Humanoid (Society): DC 15

Sylph SneakCreature 1

CGMediumHumanHumanoidSylph
Source Bestiary 2 pg. 202
Perception +5
Languages Auran, Common
Skills Acrobatics +7, Deception +6, Diplomacy +6, Society +4, Stealth +7, Thievery +7
Str +0, Dex +4, Con +1, Int +1, Wis +0, Cha +3
Items leather armor, starknife
AC 18; Fort +4, Ref +9, Will +8
HP 17
Deflecting Gale ReactionReaction (air, evocation, primal) Trigger The sylph sneak is the target of a physical ranged attack; Requirements The sylph sneak is aware of the attack; Effect A swift gale whips up between the sylph sneak and the source of the ranged attack, giving the sneak a +3 status bonus to AC against the triggering attack. If the attack misses, the wind deflected it. The wind can't deflect unusually large or heavy ranged projectiles (such as boulders or ballista bolts).
Speed 25 feet
Melee Single ActionSingle Action starknife +9 [+5/+1] (agile, deadly d6, finesse, versatile S), Damage 1d4+4Ranged Single ActionSingle Action starknife +9 [+5/+1] (agile, deadly d6, thrown 30 feet, versatile S), Damage 1d4+1Sneak Attack The sylph sneak's Strikes deal 1d6 extra precision damage to flat-footed creatures.Surprise Attacker On the first round of combat, creatures that haven't acted yet are flat-footed to the sylph sneak.Wind's Guidance When the sylph sneak attacks with a thrown weapon, the range increment increases by 10 feet.

All Monsters in "Geniekin"

NameLevel
Ifrit1
Oread1
Suli1
Sylph1
Undine1

Geniekin

Source Bestiary 2 pg. 200
Geniekin are mortals whose ancestry has become entangled with that of genies, causing them to exhibit elemental powers drawn from the Elemental Planes. Though the geniekin found here are all of human descent and have example alignments, geniekin and other planar scions can descend from other ancestries and have any alignment.

Planar Scion

Related Groups Planar Scion
Many immortals dwell upon the other planes of the Great Beyond. Some are benevolent and kindly, like angels. Others are cruel and destructive, like demons. And some flt roles outside of morality, like psychopomps. It’s far from unheard of that mortals and immortals alike become entangled romantically, and the children of such engagements carry a supernatural element in their bloodlines for generations to follow. After the first generation, this otherworldly influence usually lies dormant, but now and then, the influence can manifest strongly in descendants many years later. These inheritors of extraplanar legacies are known collectively as planar scions.

Sidebar - Locations Geniekin on Golarion

While most geniekin planar scions live on their genie parent's ancestral plane, rare fonts of elemental power or genie activity sometimes give rise to geniekin on Golarion. By far, geniekin are most commonly found in Katapesh, as genies are more prevalent there than other regions due to the influence of genie binders.

Sidebar - Additional Lore Geniekin Parentage

Planar scions from the elemental planes are known as geniekin because they are overwhelmingly born from couplings between mortals and genies: ifrits are born of efreeti, oreads of shaitans, sulis of jann, sylphs of djinn, and undines of marids. Despite this distinguished ancestry, geniekin do not display most of their parents' exceptional talents, such as their ability to grant wishes.