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The chernobue infects all creatures it encounters with itself, spreading pain and calamity wherever it flops and writhes. It sheds ruin and sups on anguish, but a chernobue can sometimes be persuaded to pause for a few moments of conversation if its partner in discourse can keep its attention by providing enough atrocious details. Resembling a tumor-like growth of oily blackness, this vile monstrosity has numerous muscular tentacles, a single glaring baleful eye, and a drooling, toothy maw in the middle of its body.

Recall Knowledge - Fiend (Religion): DC 32

ChernobueCreature 12

Source Bestiary 2 pg. 214
Perception +25; greater darkvision, scent (imprecise) 30 feet
Languages Abyssal; telepathy 100 feet
Skills Acrobatics +22, Athletics +25, Intimidation +25, Occultism +22
Str +7, Dex +4, Con +5, Int +4, Wis +7, Cha +5
AC 33; Fort +23, Ref +18, Will +25
HP 220; Immunities controlled, fear; Resistances mental 10, physical 10 (except cold iron); Weaknesses lawful 10
Aura of Order's Ruin (aura, necromancy, occult) 30 feet. A lawful or good creature that begins its turn in this aura's emanation must attempt a DC 29 Will save or become sickened 1 (lawful good creatures instead become sickened 2).
Boiled by Light A chernobue takes 2d10 points of fire damage each time it starts its turn in an area of bright light.
Recall Venom ReactionReaction Trigger A creature within 30 feet suffers the effects from stage 2 of rupturing venom; Effect The chernobue calls out telepathically to the semi-alive toxin, causing it to burst out of the target's body and slither through the air to drain back into one of the chernobue's mouths. The poisoned creature takes 7d6 bludgeoning damage (DC 32 basic Fortitude save) as the venom exits its body, but is thereafter cured of rupturing venom, and the chernobue regains an equal number of Hit Points.
Speed 30 feet; air walk
Melee Single ActionSingle Action jaws +26 [+21/+16] (chaotic, magical), Damage 3d10+13 piercing plus 1d6 chaotic and rupturing venomMelee Single ActionSingle Action tentacle mouth +26 [+22/+18] (agile, chaotic, magical, reach 15 feet), Damage 3d6+13 piercing plus 1d6 chaoticOccult Innate Spells DC 32; 7th plane shift (self only); 6th phantasmal calamity, phantom pain; 5th subconscious suggestion; 4th darkness (at will); Cantrips (6th) daze, detect magic; Constant (4th) air walk
Paralyzing Display Two ActionsTwo Actions (concentrate, emotion, enchantment, fear, incapacitation, mental, occult, visual) The chernobue's eye pulses and its lid peels back to reveal mind-bending awfulness. Creatures in a 30-foot emanation must attempt a DC 32 Will save, after which they are temporarily immune to further Paralyzing Displays for 1 minute.
Critical Success The creature is unaffected.
Success The creature is slowed 1 for 1 round.
Failure The creature is paralyzed for 1d4 rounds. It can attempt a new save to end the effect at the end of each of its turns.
Critical Failure As failure, but paralyzed for 1 minute.
Rupturing Venom (poison) The thick, orange venom injected by a chernobue is semi-alive, and as it seethes in a creature's body, it deals poison damage in addition to bludgeoning damage as it ruptures flesh; Saving Throw Fortitude DC 32; Maximum Duration 6 rounds; Stage 1 2d6 poison and 2d6 bludgeoning (1 round); Stage 2 2d6 poison, 2d6 bludgeoning, and enfeebled 2 (1 round)

All Monsters in "Qlippoth"



Source Bestiary 2 pg. 212
Long before the creatures known as demons came to be the dominant force in the Abyss, qlippoth ruled the Outer Rifts. These inimical creatures are a form of primordial and alien evil that predates mortal life, and most immortal life as well. Since the rise of mortal sin and the associated expansion of demonic life through the Abyss, qlippoth have been driven to the deepest reaches of the Abyss, and they seethe with rancor at the loss of their realms. Yet rather than directly oppose demons, qlippoth instead turn to the source—mortal sin—and wage an endless war to eradicate all creatures capable of sinful acts so that the demonic tide might be turned back.

Sidebar - Related Creatures Other Qlippoth

The qlippoth presented here are but a small fraction of the squirming awfulness that lurks in the deeper rifts of the Abyss. Other types of qlippoth include multi-armed, crab-like gongorinans, which use living creatures as incubators; shapeshifting utukku, which infiltrate and undermine religions; death-spawned behimirons, which slay the living to reproduce; and the living siege engines known as catabolignes. Yet most frightening of all is the immense iathavos, a monster so abhorrent that even the Abyss cannot bear to allow more than one to exist at any one time.

Sidebar - Related Creatures Qlippoth and Demons

Qlippoth ruled the Abyss for eons and still see themselves as its rightful rulers. When the Abyss first began to spawn demons from the souls of sinful humanoids, the realm was plunged into a brutal war spanning untold millennia, in which qlippoth, though more powerful and established, were slowly but surely driven back by the endless demonic hordes who spawned far more quickly than qlippoth could ever hope to match. Today, qlippoth have been driven to the deepest, darkest corners of the Abyss where they cling tightly to the crumbling remains of their territory.

Sidebar - Additional Lore Qlippoth and Mortals

As qlippoth lost territory to their demonic rivals, they realized that the only way to stem the tide of demonic forces was to starve them of the sinful souls that the Abyss uses to spawn new demons. While qlippoth have no concept of how they might go about preventing sin by changing the way mortals act, they do understand that exterminating mortal life would solve the problem as well.

Sidebar - Additional Lore Qlippoth Lords

The most powerful qlippoth are quasi-deities themselves, ancient entities only rarely worshipped by non-qlippoth. Of these monstrous divinities, the Polymorph Plague, Yamasoth, is the most well-known. Others include Chavazvug the Crawling Inferno, Isph-Aun-Vuln the Feaster Within, and Thuskchoon the Everglutton.

Sidebar - Locations Qlippoth Realms

Although it is widely accepted that qlippoth have lost incalculable territory in the Abyss to demonkind, these fiends still control vast regions in the deepest reaches of that plane. Some sages suggest the troubling possibility that perhaps qlippoth still hold more territory of the Abyss than demons do, but because demons are more concerned with mortal life, we simply interact with the layers they control more often. For all we know, these dour sages postulate, the Abyss teems with endless swarms of qlippoth that have yet to make their move against mortal life.