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Augnagar

The brutish and gluttonous augnagar live to feast— preferably on rotten flesh, and when possible, demon flesh. But to them, the greatest delicacy is the flesh of other augnagars. Augnagars have spiderlike legs with leathery membranes like a bat's wings, and three tails ending in hooked claws perfect for slicing flesh.

Recall Knowledge - Fiend (Religion): DC 34

AugnagarCreature 14

UncommonCEHugeFiendQlippoth
Source Bestiary 2 pg. 216
Perception +27; greater darkvision, scent (imprecise) 30 feet, true seeing
Languages Abyssal; telepathy 100 feet
Skills Acrobatics +27, Athletics +28, Intimidation +26
Str +8, Dex +5, Con +8, Int -2, Wis +5, Cha +4
AC 36; Fort +28, Ref +23, Will +25
HP 225; Immunities controlled, fear; Resistances mental 15, physical 15 (except cold iron); Weaknesses lawful 15
Speed 40 feet, climb 40 feet, fly 40 feet
Melee Single ActionSingle Action bite +28 [+23/+18] (chaotic, magical, reach 10 feet), Damage 3d12+14 piercing plus 4d6 persistent bleed, 1d6 chaotic, and rotting curseMelee Single ActionSingle Action sting +28 [+24/+20] (agile, chaotic, magical, finesse, reach 15 feet), Damage 3d8+14 slashing plus 4d6 persistent bleed and 1d6 chaoticOccult Innate Spells DC 31; 5th dimension door (×3); Constant (7th) true seeing
Confusing Display Two ActionsTwo Actions (concentrate, emotion, enchantment, fear, incapacitation, mental, occult, visual) The augnagar's writhing limbs and flesh seethe and squirm in a disorienting and unsettling manner. Creatures in a 30-foot emanation must attempt a DC 34 Will save, after which they are temporarily immune to further Confusing Displays for 1 minute.
Critical Success The creature is unaffected.
Success The creature is stupefied 1 for 1 round.
Failure The creature is stupefied 1 and confused for 1 minute.
Critical Failure As failure, but the creature can't attempt a flat check to recover from confusion whenever it takes damage from an attack or spell.
Inhale Vitality Two ActionsTwo Actions (necromancy, occult) Frequency once per day; Effect The augnagar inhales sharply, drawing life force out of creatures in a 50-foot cone. Creatures in the area take 14d6 negative damage (DC 34 basic Fortitude save, and the creature is fatigued on a failure). The augnagar becomes quickened for 1 round on its next turn, and it can use the extra action only to Stride or Strike.Rotting Curse (curse, disease, necromancy, occult) Saving Throw DC 34 Fortitude; Stage 1 drained 1 (1 day); Stage 2 drained 2 and the creature displays hideous, festering wounds exuding a horrific stench. Any creature within 30 feet of the victim must succeed at a DC 34 Fortitude save or become sickened 1 (plus slowed 1 on a critical failure, for as long as it's sickened). While within the aura, affected creatures take a –2 circumstance penalty to saves against disease and to recover from the sickened condition. A creature that succeeds at its save is temporarily immune for 1 minute. The victim of the disease doesn't roll a save, but takes the failure effects automatically and can't reduce its sickened value below 1 (1 day).

Sidebar - Additional Lore Augnagars and Thulgants

An augnagar that gorges sufficiently, especially on other augnagars, can grow so massive it can't even move, thrashing and festering where it lies. It eventually flies into a frenzy of self-cannibalism as it rips apart its own flesh to feast on. From the ruinous remains emerges a thulgant—a smaller but more powerful qlippoth. Scholars are uncertain if other qlippoth are capable of transforming themselves in this fashion. So far, none have returned from the Abyss with proof.

All Monsters in "Qlippoth"

NameLevel
Augnagar14
Chernobue12
Cythnigot1
Nyogoth10
Shoggti7
Thulgant18

Qlippoth

Source Bestiary 2 pg. 212
Long before the creatures known as demons came to be the dominant force in the Abyss, qlippoth ruled the Outer Rifts. These inimical creatures are a form of primordial and alien evil that predates mortal life, and most immortal life as well. Since the rise of mortal sin and the associated expansion of demonic life through the Abyss, qlippoth have been driven to the deepest reaches of the Abyss, and they seethe with rancor at the loss of their realms. Yet rather than directly oppose demons, qlippoth instead turn to the source—mortal sin—and wage an endless war to eradicate all creatures capable of sinful acts so that the demonic tide might be turned back.

Sidebar - Related Creatures Other Qlippoth

The qlippoth presented here are but a small fraction of the squirming awfulness that lurks in the deeper rifts of the Abyss. Other types of qlippoth include multi-armed, crab-like gongorinans, which use living creatures as incubators; shapeshifting utukku, which infiltrate and undermine religions; death-spawned behimirons, which slay the living to reproduce; and the living siege engines known as catabolignes. Yet most frightening of all is the immense iathavos, a monster so abhorrent that even the Abyss cannot bear to allow more than one to exist at any one time.

Sidebar - Related Creatures Qlippoth and Demons

Qlippoth ruled the Abyss for eons and still see themselves as its rightful rulers. When the Abyss first began to spawn demons from the souls of sinful humanoids, the realm was plunged into a brutal war spanning untold millennia, in which qlippoth, though more powerful and established, were slowly but surely driven back by the endless demonic hordes who spawned far more quickly than qlippoth could ever hope to match. Today, qlippoth have been driven to the deepest, darkest corners of the Abyss where they cling tightly to the crumbling remains of their territory.

Sidebar - Additional Lore Qlippoth and Mortals

As qlippoth lost territory to their demonic rivals, they realized that the only way to stem the tide of demonic forces was to starve them of the sinful souls that the Abyss uses to spawn new demons. While qlippoth have no concept of how they might go about preventing sin by changing the way mortals act, they do understand that exterminating mortal life would solve the problem as well.

Sidebar - Additional Lore Qlippoth Lords

The most powerful qlippoth are quasi-deities themselves, ancient entities only rarely worshipped by non-qlippoth. Of these monstrous divinities, the Polymorph Plague, Yamasoth, is the most well-known. Others include Chavazvug the Crawling Inferno, Isph-Aun-Vuln the Feaster Within, and Thuskchoon the Everglutton.

Sidebar - Locations Qlippoth Realms

Although it is widely accepted that qlippoth have lost incalculable territory in the Abyss to demonkind, these fiends still control vast regions in the deepest reaches of that plane. Some sages suggest the troubling possibility that perhaps qlippoth still hold more territory of the Abyss than demons do, but because demons are more concerned with mortal life, we simply interact with the layers they control more often. For all we know, these dour sages postulate, the Abyss teems with endless swarms of qlippoth that have yet to make their move against mortal life.