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Thrasfyr

As bizarre in appearance as they are ferocious, thrasfyrs resemble six-limbed bears with bull-like horns, draconic scales, and a fire-breathing serpent for a tail. Every thrasfyr is wrapped in animated chains psychically linked to the creature's mind.

Recall Knowledge - Beast (Arcana, Nature): DC 41

ThrasfyrCreature 17

RareCEHugeBeastFireTane
Source Bestiary 2 pg. 258
Perception +31; darkvision, see invisibility
Languages Aklo, Sylvan
Skills Athletics +34, Intimidation +31
Str +9, Dex +5, Con +9, Int -3, Wis +6, Cha +6
Planar Acclimation The thrasfyr always treats the plane it is located on as its home plane.
AC 40; Fort +35, Ref +28, Will +27; +1 status to all saves vs. magic
HP 350, regeneration 25 (deactivated by acid or cold); Immunities fire; Resistances physical 15 (except cold iron); Weaknesses cold 15, cold iron 15
Speed 40 feet, climb 40 feet; air walk
Melee Single ActionSingle Action chain +34 [+29/+24] (magical, reach 15 feet), Damage 3d10+17 bludgeoning plus Improved KnockdownMelee Single ActionSingle Action jaws +32 [+27/+22] (magical, reach 10 feet), Damage 3d6+15 piercing plus 3d6 fireMelee Single ActionSingle Action claw +32 [+28/+24] (agile, magical, reach 10 feet), Damage 3d8+15 slashingMelee Single ActionSingle Action horn +32 [+27/+22] (fatal d12, magical, reach 10 feet), Damage 3d12+15 piercingPrimal Innate Spells DC 37; 9th teleport (self and rider only); 2nd see invisibility; Constant (4th) air walk
Breath Weapon Two ActionsTwo Actions The thrasfyr's serpent tail breathes a blast of flame in a 50-foot cone, dealing 10d12 fire damage (DC 40 basic Reflex save). It can't use Breath Weapon again for 1d4 rounds.Rider's Bond Single ActionSingle Action (divination, mental, primal) The thrasfyr designates one creature as its rider by touching the rider with its claw. The thrasfyr and rider can communicate with each other telepathically at any range on the same plane and are aware of each other's present state, direction from each other, distance from each other, and any conditions affecting either.Tangling Chains Two ActionsTwo Actions (incapacitation, primal, transmutation) The thrasfyr thrashes its chains in all directions. Each creature in a 15-foot emanation takes 18d6 bludgeoning damage (DC 38 basic Reflex save); creatures that fail are immobilized until the start of the thrasfyr's next turn. The thrasfyr can't use Tangling Chains or make chain Strikes for 1d4 rounds.Whirling Frenzy Two ActionsTwo Actions The thrasfyr makes a jaws Strike, a horn Strike, and two claw Strikes, each against a different target. Each attack counts toward the thrasfyr's multiple attack penalty, but the penalty doesn't increase until after all the attacks.